Class ViveHMD | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Class ViveHMD

    An HTC Vive VR headset.

    Inheritance
    System.Object
    InputControl
    InputDevice
    XRHMD
    ViveHMD
    Inherited Members
    InputDevice.InvalidDeviceId
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.id
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.all
    InputDevice.ReadValueFromBufferAsObject(Void*, Int32)
    InputDevice.ReadValueFromStateAsObject(Void*)
    InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputDevice.CompareValue(Void*, Void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.ExecuteCommand<TCommand>(TCommand)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl.WriteValueFromObjectIntoState(Object, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    Namespace: UnityEngine.InputSystem.XR
    Syntax
    public class ViveHMD : XRHMD

    Properties

    centerEyeAngularVelocity

    Declaration
    public Vector3Control centerEyeAngularVelocity { get; }
    Property Value
    Type Description
    Vector3Control

    centerEyePosition

    Declaration
    public Vector3Control centerEyePosition { get; }
    Property Value
    Type Description
    Vector3Control

    centerEyeRotation

    Declaration
    public QuaternionControl centerEyeRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    centerEyeVelocity

    Declaration
    public Vector3Control centerEyeVelocity { get; }
    Property Value
    Type Description
    Vector3Control

    deviceAngularVelocity

    Declaration
    public Vector3Control deviceAngularVelocity { get; }
    Property Value
    Type Description
    Vector3Control

    devicePosition

    Declaration
    public Vector3Control devicePosition { get; }
    Property Value
    Type Description
    Vector3Control

    deviceRotation

    Declaration
    public QuaternionControl deviceRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    deviceVelocity

    Declaration
    public Vector3Control deviceVelocity { get; }
    Property Value
    Type Description
    Vector3Control

    isTracked

    Declaration
    public ButtonControl isTracked { get; }
    Property Value
    Type Description
    ButtonControl

    leftEyeAngularVelocity

    Declaration
    public Vector3Control leftEyeAngularVelocity { get; }
    Property Value
    Type Description
    Vector3Control

    leftEyePosition

    Declaration
    public Vector3Control leftEyePosition { get; }
    Property Value
    Type Description
    Vector3Control

    leftEyeRotation

    Declaration
    public QuaternionControl leftEyeRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    leftEyeVelocity

    Declaration
    public Vector3Control leftEyeVelocity { get; }
    Property Value
    Type Description
    Vector3Control

    rightEyeAngularVelocity

    Declaration
    public Vector3Control rightEyeAngularVelocity { get; }
    Property Value
    Type Description
    Vector3Control

    rightEyePosition

    Declaration
    public Vector3Control rightEyePosition { get; }
    Property Value
    Type Description
    Vector3Control

    rightEyeRotation

    Declaration
    public QuaternionControl rightEyeRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    rightEyeVelocity

    Declaration
    public Vector3Control rightEyeVelocity { get; }
    Property Value
    Type Description
    Vector3Control

    trackingState

    Declaration
    public IntegerControl trackingState { get; }
    Property Value
    Type Description
    IntegerControl

    Methods

    FinishSetup()

    Declaration
    protected override void FinishSetup()
    Overrides
    InputControl.FinishSetup()

    Extension Methods

    InputControlExtensions.IsActuated(InputControl, Single)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object)
    InputControlExtensions.WriteValueIntoState(InputControl, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*)
    InputControlExtensions.HasValueChangeInState(InputControl, Void*)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023