Class OculusTouchController | Package Manager UI website
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    Class OculusTouchController

    An Oculus Touch controller.

    Inheritance
    System.Object
    InputControl
    InputDevice
    XRController
    XRControllerWithRumble
    OculusTouchController
    Inherited Members
    XRControllerWithRumble.SendImpulse(Single, Single)
    XRController.leftHand
    XRController.rightHand
    InputDevice.InvalidDeviceId
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.id
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.all
    InputDevice.ReadValueFromBufferAsObject(Void*, Int32)
    InputDevice.ReadValueFromStateAsObject(Void*)
    InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputDevice.CompareValue(Void*, Void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.ExecuteCommand<TCommand>(TCommand)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl.WriteValueFromObjectIntoState(Object, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    Namespace: UnityEngine.InputSystem.XR
    Syntax
    public class OculusTouchController : XRControllerWithRumble

    Properties

    deviceAcceleration

    Declaration
    public Vector3Control deviceAcceleration { get; }
    Property Value
    Type Description
    Vector3Control

    deviceAngularAcceleration

    Declaration
    public Vector3Control deviceAngularAcceleration { get; }
    Property Value
    Type Description
    Vector3Control

    deviceAngularVelocity

    Declaration
    public Vector3Control deviceAngularVelocity { get; }
    Property Value
    Type Description
    Vector3Control

    devicePosition

    Declaration
    public Vector3Control devicePosition { get; }
    Property Value
    Type Description
    Vector3Control

    deviceRotation

    Declaration
    public QuaternionControl deviceRotation { get; }
    Property Value
    Type Description
    QuaternionControl

    deviceVelocity

    Declaration
    public Vector3Control deviceVelocity { get; }
    Property Value
    Type Description
    Vector3Control

    grip

    Declaration
    public AxisControl grip { get; }
    Property Value
    Type Description
    AxisControl

    gripPressed

    Declaration
    public ButtonControl gripPressed { get; }
    Property Value
    Type Description
    ButtonControl

    indexNearTouched

    Declaration
    public AxisControl indexNearTouched { get; }
    Property Value
    Type Description
    AxisControl

    indexTouched

    Declaration
    public ButtonControl indexTouched { get; }
    Property Value
    Type Description
    ButtonControl

    isTracked

    Declaration
    public ButtonControl isTracked { get; }
    Property Value
    Type Description
    ButtonControl

    primaryButton

    Declaration
    public ButtonControl primaryButton { get; }
    Property Value
    Type Description
    ButtonControl

    primaryTouched

    Declaration
    public ButtonControl primaryTouched { get; }
    Property Value
    Type Description
    ButtonControl

    secondaryButton

    Declaration
    public ButtonControl secondaryButton { get; }
    Property Value
    Type Description
    ButtonControl

    secondaryTouched

    Declaration
    public ButtonControl secondaryTouched { get; }
    Property Value
    Type Description
    ButtonControl

    start

    Declaration
    public ButtonControl start { get; }
    Property Value
    Type Description
    ButtonControl

    thumbNearTouched

    Declaration
    public AxisControl thumbNearTouched { get; }
    Property Value
    Type Description
    AxisControl

    thumbrestTouched

    Declaration
    public ButtonControl thumbrestTouched { get; }
    Property Value
    Type Description
    ButtonControl

    thumbstick

    Declaration
    public Vector2Control thumbstick { get; }
    Property Value
    Type Description
    Vector2Control

    thumbstickClicked

    Declaration
    public ButtonControl thumbstickClicked { get; }
    Property Value
    Type Description
    ButtonControl

    thumbstickTouched

    Declaration
    public ButtonControl thumbstickTouched { get; }
    Property Value
    Type Description
    ButtonControl

    trackingState

    Declaration
    public IntegerControl trackingState { get; }
    Property Value
    Type Description
    IntegerControl

    trigger

    Declaration
    public AxisControl trigger { get; }
    Property Value
    Type Description
    AxisControl

    Methods

    FinishSetup()

    Declaration
    protected override void FinishSetup()
    Overrides
    XRController.FinishSetup()

    Extension Methods

    InputControlExtensions.IsActuated(InputControl, Single)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object)
    InputControlExtensions.WriteValueIntoState(InputControl, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*)
    InputControlExtensions.HasValueChangeInState(InputControl, Void*)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)
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