Class OculusGo An Oculus Go headset. Inheritance System.Object InputControl InputDevice XRHMD OculusStandaloneHMDBase OculusGo Inherited Members OculusStandaloneHMDBase.trackingState OculusStandaloneHMDBase.isTracked OculusStandaloneHMDBase.devicePosition OculusStandaloneHMDBase.deviceRotation OculusStandaloneHMDBase.deviceAngularVelocity OculusStandaloneHMDBase.deviceAcceleration OculusStandaloneHMDBase.deviceAngularAcceleration OculusStandaloneHMDBase.leftEyePosition OculusStandaloneHMDBase.leftEyeRotation OculusStandaloneHMDBase.leftEyeAngularVelocity OculusStandaloneHMDBase.leftEyeAcceleration OculusStandaloneHMDBase.leftEyeAngularAcceleration OculusStandaloneHMDBase.rightEyePosition OculusStandaloneHMDBase.rightEyeRotation OculusStandaloneHMDBase.rightEyeAngularVelocity OculusStandaloneHMDBase.rightEyeAcceleration OculusStandaloneHMDBase.rightEyeAngularAcceleration OculusStandaloneHMDBase.centerEyePosition OculusStandaloneHMDBase.centerEyeRotation OculusStandaloneHMDBase.centerEyeAngularVelocity OculusStandaloneHMDBase.centerEyeAcceleration OculusStandaloneHMDBase.centerEyeAngularAcceleration OculusStandaloneHMDBase.FinishSetup() InputDevice.InvalidDeviceId InputDevice.description InputDevice.enabled InputDevice.canRunInBackground InputDevice.added InputDevice.remote InputDevice.native InputDevice.updateBeforeRender InputDevice.id InputDevice.lastUpdateTime InputDevice.wasUpdatedThisFrame InputDevice.allControls InputDevice.valueType InputDevice.valueSizeInBytes InputDevice.all InputDevice.ReadValueFromBufferAsObject(Void*, Int32) InputDevice.ReadValueFromStateAsObject(Void*) InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32) InputDevice.CompareValue(Void*, Void*) InputDevice.MakeCurrent() InputDevice.OnAdded() InputDevice.OnRemoved() InputDevice.ExecuteCommand<TCommand>(TCommand) InputControl.name InputControl.displayName InputControl.shortDisplayName InputControl.path InputControl.layout InputControl.variants InputControl.device InputControl.parent InputControl.children InputControl.usages InputControl.aliases InputControl.stateBlock InputControl.noisy InputControl.synthetic InputControl.Item[String] InputControl.ToString() InputControl.EvaluateMagnitude() InputControl.EvaluateMagnitude(Void*) InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*) InputControl.WriteValueFromObjectIntoState(Object, Void*) InputControl.TryGetChildControl(String) InputControl.TryGetChildControl<TControl>(String) InputControl.GetChildControl(String) InputControl.GetChildControl<TControl>(String) InputControl.RefreshConfigurationIfNeeded() InputControl.RefreshConfiguration() InputControl.m_StateBlock InputControl.currentStatePtr InputControl.previousFrameStatePtr InputControl.defaultStatePtr InputControl.noiseMaskPtr InputControl.stateOffsetRelativeToDeviceRoot Namespace: UnityEngine.InputSystem.XR Syntax public class OculusGo : OculusStandaloneHMDBase Extension Methods InputControlExtensions.IsActuated(InputControl, Single) InputControlExtensions.ReadValueAsObject(InputControl) InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32) InputControlExtensions.ReadDefaultValueAsObject(InputControl) InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object) InputControlExtensions.WriteValueIntoState(InputControl, Void*) InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*) InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr) InputControlExtensions.CheckStateIsAtDefault(InputControl) InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*) InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl) InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*) InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*) InputControlExtensions.CompareState(InputControl, Void*, Void*, Void*) InputControlExtensions.CompareState(InputControl, Void*, Void*) InputControlExtensions.HasValueChangeInState(InputControl, Void*) InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr) InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr) InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)