Class GearVR | Package Manager UI website
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    Class GearVR

    A Gear VR headset.

    Inheritance
    System.Object
    InputControl
    InputDevice
    XRHMD
    OculusStandaloneHMDBase
    OculusStandaloneHMDExtended
    GearVR
    Inherited Members
    OculusStandaloneHMDExtended.back
    OculusStandaloneHMDExtended.touchpad
    OculusStandaloneHMDExtended.FinishSetup()
    OculusStandaloneHMDBase.trackingState
    OculusStandaloneHMDBase.isTracked
    OculusStandaloneHMDBase.devicePosition
    OculusStandaloneHMDBase.deviceRotation
    OculusStandaloneHMDBase.deviceAngularVelocity
    OculusStandaloneHMDBase.deviceAcceleration
    OculusStandaloneHMDBase.deviceAngularAcceleration
    OculusStandaloneHMDBase.leftEyePosition
    OculusStandaloneHMDBase.leftEyeRotation
    OculusStandaloneHMDBase.leftEyeAngularVelocity
    OculusStandaloneHMDBase.leftEyeAcceleration
    OculusStandaloneHMDBase.leftEyeAngularAcceleration
    OculusStandaloneHMDBase.rightEyePosition
    OculusStandaloneHMDBase.rightEyeRotation
    OculusStandaloneHMDBase.rightEyeAngularVelocity
    OculusStandaloneHMDBase.rightEyeAcceleration
    OculusStandaloneHMDBase.rightEyeAngularAcceleration
    OculusStandaloneHMDBase.centerEyePosition
    OculusStandaloneHMDBase.centerEyeRotation
    OculusStandaloneHMDBase.centerEyeAngularVelocity
    OculusStandaloneHMDBase.centerEyeAcceleration
    OculusStandaloneHMDBase.centerEyeAngularAcceleration
    InputDevice.InvalidDeviceId
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.id
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.all
    InputDevice.ReadValueFromBufferAsObject(Void*, Int32)
    InputDevice.ReadValueFromStateAsObject(Void*)
    InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputDevice.CompareValue(Void*, Void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.ExecuteCommand<TCommand>(TCommand)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl.WriteValueFromObjectIntoState(Object, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    Namespace: UnityEngine.InputSystem.XR
    Syntax
    public class GearVR : OculusStandaloneHMDExtended

    Extension Methods

    InputControlExtensions.IsActuated(InputControl, Single)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object)
    InputControlExtensions.WriteValueIntoState(InputControl, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*)
    InputControlExtensions.HasValueChangeInState(InputControl, Void*)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)
    In This Article
    • Extension Methods
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