Namespace UnityEngine.InputSystem.Utilities
Classes
InputActionTrace
Records the triggering of actions into a sequence of events that can be replayed at will.
ReadOnlyArrayExtensions
Extension methods to help with ReadOnlyArrayExtensions contents.
Structs
FourCC
A four-character code.
InputActionTrace.ActionEventPtr
A wrapper around UnityEngine.InputSystem.LowLevel.ActionEvent that automatically translates all the information in events into their high-level representations.
InternedString
Wraps around a string to allow for faster case-insensitive string comparisons while preserving original casing.
NameAndParameters
A combination of a name and an optional list of named parameter values. For example, "Clamp(min=1,max=2)".
NamedValue
A combination of a name and a value assignment for it.
PrimitiveValue
A union holding a primitive value.
ReadOnlyArray<TValue>
Read-only access to an array or to a slice of an array.
Vector2MagnitudeComparer
Compare two
Vector3MagnitudeComparer
Compare two