Namespace UnityEngine.InputSystem.Processors
Classes
ScaleProcessor
Scale a float value by a constant factor.
ScaleVector2Processor
Scale the components of a
ScaleVector3Processor
Scale the components of a
StickDeadzoneProcessor
Processes a Vector2 to apply deadzoning according to the magnitude of the vector (rather than just clamping individual axes). Normalizes to the min/max range.