Enum InputUpdateType
Enum of different player loop positions where the input system can invoke it's update mechanism.
Namespace: UnityEngine.InputSystem.LowLevel
Syntax
[Flags]
public enum InputUpdateType
Fields
| Name | Description | 
|---|---|
| BeforeRender | Input update that happens right before rendering.  | 
| Default | |
| Dynamic | Update corresponding to   | 
| Editor | Input update that happens right before   | 
| Fixed | Update corresponding to   | 
| Manual | |
| None |