Delegate InputTestRuntime.DeviceCommandCallback
Namespace: UnityEngine.InputSystem
Syntax
public delegate long DeviceCommandCallback(int deviceId, InputDeviceCommand*command);
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | deviceId | |
| InputDeviceCommand* | command |
Returns
| Type | Description |
|---|---|
| System.Int64 |