Enum InputControlPath.HumanReadableStringOptions
Options for customizing the behavior of ToHumanReadableString(String, InputControlPath.HumanReadableStringOptions).
Namespace: UnityEngine.InputSystem
Syntax
[Flags]
public enum HumanReadableStringOptions
Fields
| Name | Description | 
|---|---|
| None | The default behavior.  | 
| OmitDevice | Do not mention the device of the control. For example, instead of "A [Gamepad]", return just "A".  |