Namespace UnityEngine.InputSystem
Classes
Accelerometer
AmbientTemperatureSensor
AttitudeSensor
CommonUsages
Gamepad
An Xbox-style gamepad with two sticks, a D-Pad, four face buttons, two triggers, two shoulder buttons, and two menu buttons.
GravitySensor
Gyroscope
HumiditySensor
InputAction
A named input signal that can flexibly decide which input data to tap.
InputActionAsset
An asset containing action maps and control schemes.
InputActionMap
A mapping of InputBinding to InputAction.
InputActionRebindingExtensions
Extensions to help with dynamically rebinding InputAction in various ways.
InputActionRebindingExtensions.RebindingOperation
An ongoing rebinding operation.
InputActionReference
References a specific InputAction in an InputActionMap stored inside an InputActionAsset.
InputActionSetupExtensions
Extensions to set up InputAction and InputActionMap.
InputActionTrace
Records the triggering of actions into a sequence of events that can be replayed at will.
InputBindingComposite
A binding that synthesizes a value from from several component bindings.
InputBindingComposite<TValue>
A binding composite arranges several bindings such that they form a "virtual control".
InputControl
A typed and named value in a hierarchy of controls.
InputControl<TValue>
Base class for input controls with a specific value type.
InputControlExtensions
Various extension methods for InputControl. Mostly low-level routines.
InputControlListExtensions
InputControlPath
Functions to working with control path specs (like "/gamepad/*stick").
InputDevice
The root of a control hierarchy.
InputProcessor
A processor that conditions/transforms input values.
InputProcessor<TValue>
A processor that conditions/transforms input values.
InputRemoting
Makes the activity and data of an InputManager observable in message form.
InputSettings
Project-wide input settings.
InputSystem
This is the central hub for the input system.
InputTestFixture
A test fixture for writing tests that use the input system. Can be derived from or simply instantiated from another test fixture.
InputTestFixture.ActionConstraint
InputTestRuntime
An implementation of IInputRuntime for use during tests.
Joystick
A joystick with an arbitrary number of buttons and axes.
Keyboard
A keyboard input device.
KeyboardExtensions
LightSensor
LinearAccelerationSensor
MagneticFieldSensor
Mouse
A mouse input device.
Pen
A pen/stylus input device.
Pointer
Base class for pointer-style devices moving on a 2D screen.
PressureSensor
ProximitySensor
Sensor
StepCounter
Touch
TouchManager
Helper to make tracking of touches easier.
Touchscreen
A multi-touch surface.
Structs
IMECompositionString
InputAction.CallbackContext
Information provided to action callbacks about what triggered an action.
InputActionMap.BindingJson
InputActionProperty
A serializable property type that can either reference an action externally defined in an InputActionAsset or define a new action directly on the property.
InputActionSetupExtensions.BindingSyntax
Syntax to configure a binding added to an InputAction or an InputActionMap.
InputActionSetupExtensions.CompositeSyntax
InputActionSetupExtensions.ControlSchemeSyntax
InputActionTrace.ActionEventPtr
A wrapper around UnityEngine.InputSystem.LowLevel.ActionEvent that automatically translates all the information in events into their high-level representations.
InputBinding
A mapping of control input to an action.
InputBindingCompositeContext
Contextual data made available when processing values of composite bindings.
InputControlList<TControl>
Keep a list of InputControl without allocating managed memory.
InputControlScheme
A named set of zero or more device requirements along an associated binding group.
InputControlScheme.DeviceRequirement
InputControlScheme.MatchResult
The result of matching a list of InputDevice against a list of InputControlScheme.DeviceRequirement in an InputControlScheme.
InputControlScheme.MatchResult.Match
A single matched InputControlScheme.DeviceRequirement.
InputDeviceReference
Reference to one or more InputDevice which can be persisted and also graphically edited in the editor.
InputInteractionContext
Information passed to IInputInteraction when their associated controls trigger.
InputMetrics
Provides information on the level of throughput going through the system.
InputRemoting.Message
A message exchanged between two InputRemoting instances.
InputTestRuntime.PairedUser
Interfaces
IInputActionCollection
A collection of input actions (InputAction).
IInputInteraction
Interface for interaction patterns that drive actions.
IInputInteraction<TValue>
Identical to IInputInteraction except that it allows an interaction to explicitly advertise the value it expects.
IInputStateTypeInfo
IInputUpdateCallbackReceiver
ITextInputReceiver
Interface for InputDevice that can receive text input events.
Enums
InputActionChange
Indicates what type of change related to an InputAction occurred.
InputActionPhase
Trigger phase of an InputAction.
InputControlLayoutChange
InputDeviceChange
Indicates what type of change related to an InputDevice occurred.
InputRemoting.MessageType
Enumeration of possible types of messages exchanged between two InputRemoting instances.
InputSettings.ActionUpdateMode
InputSettings.UpdateMode
How the input system should update.
InputUpdateType
Key
Enumeration of key codes.
PenButton
Enumeration of buttons on a Pen.