Class SteeringWheel Inheritance System.Object InputControl InputDevice SteeringWheel Inherited Members InputDevice.InvalidDeviceId InputDevice.LocalParticipantId InputDevice.description InputDevice.enabled InputDevice.canRunInBackground InputDevice.added InputDevice.remote InputDevice.native InputDevice.updateBeforeRender InputDevice.id InputDevice.lastUpdateTime InputDevice.wasUpdatedThisFrame InputDevice.allControls InputDevice.valueType InputDevice.valueSizeInBytes InputDevice.all InputDevice.ReadValueFromBufferAsObject(Void*, Int32) InputDevice.ReadValueFromStateAsObject(Void*) InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32) InputDevice.CompareValue(Void*, Void*) InputDevice.MakeCurrent() InputDevice.OnAdded() InputDevice.OnRemoved() InputDevice.ExecuteCommand<TCommand>(TCommand) InputControl.name InputControl.displayName InputControl.shortDisplayName InputControl.path InputControl.layout InputControl.variants InputControl.device InputControl.parent InputControl.children InputControl.usages InputControl.aliases InputControl.stateBlock InputControl.noisy InputControl.synthetic InputControl.Item[String] InputControl.ToString() InputControl.EvaluateMagnitude() InputControl.EvaluateMagnitude(Void*) InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*) InputControl.WriteValueFromObjectIntoState(Object, Void*) InputControl.CompareState(Void*, Void*, Void*) InputControl.TryGetChildControl(String) InputControl.FinishSetup(InputDeviceBuilder) InputControl.RefreshConfigurationIfNeeded() InputControl.RefreshConfiguration() InputControl.m_StateBlock InputControl.currentStatePtr InputControl.previousFrameStatePtr InputControl.defaultStatePtr InputControl.noiseMaskPtr InputControl.stateOffsetRelativeToDeviceRoot Namespace: UnityEngine.InputSystem.SteeringWheels Syntax public class SteeringWheel : InputDevice Extension Methods InputControlExtensions.IsActuated(InputControl, Single) InputControlExtensions.ReadValueAsObject(InputControl) InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32) InputControlExtensions.ReadDefaultValue(InputControl, Void*, Int32) InputControlExtensions.ReadDefaultValueAsObject(InputControl) InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object) InputControlExtensions.WriteValueIntoState(InputControl, Void*) InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*) InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr) InputControlExtensions.CheckStateIsAtDefault(InputControl) InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*) InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl) InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*) InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*) InputControlExtensions.CompareState(InputControl, Void*, Void*) InputControlExtensions.HasValueChangeInState(InputControl, Void*) InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr) InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr) InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)