Class UIInputModule
Base class for
Inheritance
System.Object
UIInputModule
Namespace: UnityEngine.InputSystem.Plugins.UI
Syntax
public abstract class UIInputModule : BaseInputModule
Remarks
Multiple input modules may be placed on the same event system. In such a setup, the modules will synchronize with each other to not send
Properties
repeatDelay
Declaration
public float repeatDelay { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
repeatRate
Declaration
public float repeatRate { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
trackedDeviceDragThresholdMultiplier
Declaration
public float trackedDeviceDragThresholdMultiplier { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Methods
ActivateModule()
Declaration
public override void ActivateModule()