Class InputSimulation
Simulates input one or more devices from input on one or more other devices.
Inheritance
System.Object
InputSimulation
Namespace: UnityEngine.InputSystem.Plugins.InputSimulation
Syntax
public class InputSimulation
Remarks
This system can be used for mouse or touch simulation, for example.
Simulation works by transforming data from a set of source bindings to a data fed into a set of target bindings. The system has a set of built-in value transformations but additional value transformation and processing can be attached to the mappings.
Input simulation is run after each update and output from simulation is consumed in the same update.