Class InputSimulation | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Class InputSimulation

    Simulates input one or more devices from input on one or more other devices.

    Inheritance
    System.Object
    InputSimulation
    Namespace: UnityEngine.InputSystem.Plugins.InputSimulation
    Syntax
    public class InputSimulation
    Remarks

    This system can be used for mouse or touch simulation, for example.

    Simulation works by transforming data from a set of source bindings to a data fed into a set of target bindings. The system has a set of built-in value transformations but additional value transformation and processing can be attached to the mappings.

    Input simulation is run after each update and output from simulation is consumed in the same update.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023