Class Flightstick Inheritance System.Object InputControl InputDevice Joystick Flightstick Inherited Members Joystick.trigger Joystick.stick Joystick.twist Joystick.hat Joystick.current Joystick.FinishSetup(InputDeviceBuilder) Joystick.MakeCurrent() Joystick.OnRemoved() InputDevice.InvalidDeviceId InputDevice.LocalParticipantId InputDevice.description InputDevice.enabled InputDevice.canRunInBackground InputDevice.added InputDevice.remote InputDevice.native InputDevice.updateBeforeRender InputDevice.id InputDevice.lastUpdateTime InputDevice.wasUpdatedThisFrame InputDevice.allControls InputDevice.valueType InputDevice.valueSizeInBytes InputDevice.all InputDevice.ReadValueFromBufferAsObject(Void*, Int32) InputDevice.ReadValueFromStateAsObject(Void*) InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32) InputDevice.CompareValue(Void*, Void*) InputDevice.OnAdded() InputDevice.ExecuteCommand<TCommand>(TCommand) InputControl.name InputControl.displayName InputControl.shortDisplayName InputControl.path InputControl.layout InputControl.variants InputControl.device InputControl.parent InputControl.children InputControl.usages InputControl.aliases InputControl.stateBlock InputControl.noisy InputControl.synthetic InputControl.Item[String] InputControl.ToString() InputControl.EvaluateMagnitude() InputControl.EvaluateMagnitude(Void*) InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*) InputControl.WriteValueFromObjectIntoState(Object, Void*) InputControl.CompareState(Void*, Void*, Void*) InputControl.TryGetChildControl(String) InputControl.RefreshConfigurationIfNeeded() InputControl.RefreshConfiguration() InputControl.m_StateBlock InputControl.currentStatePtr InputControl.previousFrameStatePtr InputControl.defaultStatePtr InputControl.noiseMaskPtr InputControl.stateOffsetRelativeToDeviceRoot Namespace: UnityEngine.InputSystem.Flightsticks Syntax public class Flightstick : Joystick Extension Methods InputControlExtensions.IsActuated(InputControl, Single) InputControlExtensions.ReadValueAsObject(InputControl) InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32) InputControlExtensions.ReadDefaultValue(InputControl, Void*, Int32) InputControlExtensions.ReadDefaultValueAsObject(InputControl) InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object) InputControlExtensions.WriteValueIntoState(InputControl, Void*) InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*) InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr) InputControlExtensions.CheckStateIsAtDefault(InputControl) InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*) InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl) InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*) InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*) InputControlExtensions.CompareState(InputControl, Void*, Void*) InputControlExtensions.HasValueChangeInState(InputControl, Void*) InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr) InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr) InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)