Class OnScreenControl
Base class for on-screen controls.
Inheritance
Namespace: UnityEngine.Experimental.Input.Plugins.OnScreen
Syntax
public abstract class OnScreenControl : MonoBehaviour
Remarks
The set of on-screen controls together forms a device. A control layout is automatically generated from the set and a device using the layout is added to the system when the on-screen controls are enabled.
The layout that the generated layout is based on is determined by the control paths chosen for each on-screen control. If, for example, an on-screen control chooses the 'a' key from the "Keyboard" layout as its path, a device layout is generated that is based on the "Keyboard" layout and the on-screen control becomes the 'a' key in that layout.
If a GameObject has multiple on-screen controls that reference different types of device layouts (e.g. one control references 'buttonWest' on a gamepad and another references 'leftButton' on a mouse), then a device is created for each type referenced by the setup.
Properties
control
Declaration
public InputControl control { get; }
Property Value
Type | Description |
---|---|
InputControl |
controlPath
Declaration
public string controlPath { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Methods
SendValueToControl<TValue>(TValue)
Declaration
protected void SendValueToControl<TValue>(TValue value)where TValue : struct
Parameters
Type | Name | Description |
---|---|---|
TValue | value |
Type Parameters
Name | Description |
---|---|
TValue |