Class HIDSupport
Adds support for generic HID devices to the input system.
Inheritance
System.Object
HIDSupport
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Input.Plugins.HID
Syntax
public static class HIDSupport
Remarks
Even without this module, HIDs can be used on platforms where we support HID has a native backend (Windows and OSX, at the moment). However, each supported HID requires a layout specifically targeting it as a product.
What this module adds is the ability to turn any HID with usable controls into an InputDevice. It will make a best effort to figure out a suitable class for the device and will use the HID elements present in the HID report descriptor to populate the device.
If there is an existing product-specific layout for a HID, it will take precedence and HIDSupport will leave the device alone.
Methods
Initialize()
Add support for generic HIDs to InputSystem.
Declaration
public static void Initialize()