Struct KeyboardState
Default state layout for keyboards.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEngine.Experimental.Input.LowLevel
Syntax
public struct KeyboardState : IInputStateTypeInfo
Constructors
KeyboardState(Key[])
Declaration
public KeyboardState(params Key[] pressedKeys)
Parameters
Type | Name | Description |
---|---|---|
Key[] | pressedKeys |
Fields
keys
Declaration
public byte *keys
Field Value
Type | Description |
---|---|
System.Byte* |
kSizeInBits
Declaration
public const int kSizeInBits = 128
Field Value
Type | Description |
---|---|
System.Int32 |
kSizeInBytes
Declaration
public const int kSizeInBytes = 16
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
kFormat
Declaration
public static FourCC kFormat { get; }
Property Value
Type | Description |
---|---|
FourCC |
Methods
GetFormat()
Declaration
public FourCC GetFormat()
Returns
Type | Description |
---|---|
FourCC |