Struct KeyboardState | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Struct KeyboardState

    Default state layout for keyboards.

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: UnityEngine.Experimental.Input.LowLevel
    Syntax
    public struct KeyboardState : IInputStateTypeInfo

    Constructors

    KeyboardState(Key[])

    Declaration
    public KeyboardState(params Key[] pressedKeys)
    Parameters
    Type Name Description
    Key[] pressedKeys

    Fields

    keys

    Declaration
    public byte *keys
    Field Value
    Type Description
    System.Byte*

    kSizeInBits

    Declaration
    public const int kSizeInBits = 128
    Field Value
    Type Description
    System.Int32

    kSizeInBytes

    Declaration
    public const int kSizeInBytes = 16
    Field Value
    Type Description
    System.Int32

    Properties

    kFormat

    Declaration
    public static FourCC kFormat { get; }
    Property Value
    Type Description
    FourCC

    Methods

    GetFormat()

    Declaration
    public FourCC GetFormat()
    Returns
    Type Description
    FourCC
    Implements
    IInputStateTypeInfo.GetFormat()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023