Class StickInteraction
Starts when stick leaves deadzone, performs while stick moves outside of deadzone, cancels when stick goes back into deadzone.
Inheritance
System.Object
StickInteraction
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Input.Interactions
Syntax
public class StickInteraction : IInputInteraction
Methods
Process(ref InputInteractionContext)
Declaration
public void Process(ref InputInteractionContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| InputInteractionContext | context |
Implements
Reset()
Declaration
public void Reset()