Namespace UnityEngine.InputSystem.Processors
Classes
AxisDeadzoneProcessor
Clamps values to the range given by min and max and re-normalizes the resulting value to [0..1].
ClampProcessor
Clamp a floating-point input to between min and max. This is equivalent
to Mathf.Clamp(value, min, max).
EditorWindowSpaceProcessor
If Unity is currently in an
InvertProcessor
An input processor that inverts its input value.
InvertVector2Processor
Inverts the x and/or y channel of a Vector2.
InvertVector3Processor
Inverts the x and/or y and/or z channel of a Vector3.
NormalizeProcessor
Normalizes input values in the range min and max to unsigned normalized form [0..1] if zero is placed at (or below) min or to signed normalized form [-1..1] if zero is placed in-between min and max.
NormalizeVector2Processor
Normalizes a Vector2 input value.
NormalizeVector3Processor
Normalizes a Vector3 input value.
ScaleProcessor
Scale a float value by a constant factor.
ScaleVector2Processor
Scale the components of a
ScaleVector3Processor
Scale the components of a
StickDeadzoneProcessor
Processes a Vector2 to apply deadzoning according to the magnitude of the vector (rather than just clamping individual axes). Normalizes to the min/max range.