Enum InputRecorder.Change
Namespace: UnityEngine.InputSystem
Syntax
public enum Change : int
Fields
| Name | Description | Value |
|---|---|---|
| None | 0 | |
| EventCaptured | 1 | |
| EventPlayed | 2 | |
| CaptureStarted | 3 | |
| CaptureStopped | 4 | |
| ReplayStarted | 5 | |
| ReplayStopped | 6 |
public enum Change : int
| Name | Description | Value |
|---|---|---|
| None | 0 | |
| EventCaptured | 1 | |
| EventPlayed | 2 | |
| CaptureStarted | 3 | |
| CaptureStopped | 4 | |
| ReplayStarted | 5 | |
| ReplayStopped | 6 |