Enum InputActionChange
Indicates what type of change related to an InputAction occurred.
Namespace: UnityEngine.InputSystem
Syntax
public enum InputActionChange : int
Fields
| Name | Description | Value |
|---|---|---|
| ActionEnabled | An individual action was enabled. |
0 |
| ActionDisabled | An individual action was disabled. |
1 |
| ActionMapEnabled | An InputActionMap was enabled. |
2 |
| ActionMapDisabled | An InputActionMap was disabled. |
3 |
| ActionStarted | An InputAction was started. |
4 |
| ActionPerformed | An InputAction was performed. |
5 |
| ActionCanceled | An InputAction was canceled. |
6 |
| BoundControlsAboutToChange | Bindings on an action or set of actions are about to be re-resolved. This is called while controls for actions are still untouched and thus still reflect the old binding state of each action. |
7 |
| BoundControlsChanged | Bindings on an action or set of actions have been resolved. This is called after controls have been updated. |
8 |