Set Transform
Set GameObjects' transform. Use [Self] referential to set a transformation from the current one. Use [Parent] referential to set a transformation from the identity matrix in local space. Use [World] referential to set a transformation from the identity matrix in world spaceParameters
| Parameter | Type | Description | 
|---|---|---|
| referential | Referential | |
| translation | Vector3 | |
| rotation | Vector3 | |
| scale | Vector3 |