 Replace by...
  Replace by...
Replace each GameObject by another object.
Parameters
| Parameter | Type | Description | 
|---|---|---|
| replaceBy | ReplaceByMode | Game Object: Replace input Game Object(s) by a specific Game Object Mesh: Replace all Meshes and their submeshes of input Game Object(s) by a specific Mesh (with its submeshes) Bounding Box: Replace input Game Object(s) by a box. | 
| boundingBox | ReplaceByBoxType | |
| gameobject | GameObject | |
| mesh | Mesh | |
| replaceRotation | Boolean | If true, use the rotation of the newly placed object, otherwise, use the rotation of the original object. | 
| replaceScale | Boolean | If true, use the scale of the newly placed object, otherwise, use the scale of the original object. |