Repack UVs
Reorganize UV islands in standard 0-1 range to optimize texture space usage for the chosen UV channel(s). Minimizes wasted space and reduces texture seams.Parameters
| Parameter | Type | Description | 
|---|---|---|
| channel | UVChannel | The UV channel to perform this action on. | 
| padding | UInt32 | Set the padding (in pixels) between UV islands. | 
| shareMap | Boolean | If True, the UVs of all given parts will be packed together into a single texture | 
| removeOverlaps | Boolean | Remove overlaps so different UVs will not share the same pixel | 
| resolution | MapDimensions | The dimensions of the generated UV texture map | 
| customResolution (Custom Resolution) | Int32 |