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    Repack UVs

    Rule Engine
    Reorganize UV islands in standard 0-1 range to optimize texture space usage for the chosen UV channel(s). Minimizes wasted space and reduces texture seams.

    Parameters

    Parameter Type Description
    channel UVChannel The UV channel to perform this action on.
    padding UInt32 Set the padding (in pixels) between UV islands.
    shareMap Boolean If True, the UVs of all given parts will be packed together into a single texture
    removeOverlaps Boolean Remove overlaps so different UVs will not share the same pixel
    resolution MapDimensions The dimensions of the generated UV texture map
    customResolution (Custom Resolution) Int32
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