Repack UVs
Reorganize UV islands in standard 0-1 range to optimize texture space usage for the chosen UV channel(s). Minimizes wasted space and reduces texture seams.Parameters
| Parameter | Type | Description |
|---|---|---|
| channel | UVChannel | The UV channel to perform this action on. |
| padding | UInt32 | Set the padding (in pixels) between UV islands. |
| shareMap | Boolean | If True, the UVs of all given parts will be packed together into a single texture |
| removeOverlaps | Boolean | Remove overlaps so different UVs will not share the same pixel |
| resolution | MapDimensions | The dimensions of the generated UV texture map |
| customResolution (Custom Resolution) | Int32 |