Repack UVs
Reorganize UV islands in standard 0-1 range to optimize texture space usage for the chosen UV channel(s). Minimizes wasted space and reduces texture seams.Parameters
Parameter | Type | Description |
---|---|---|
channel | UVChannel | The UV channel to perform this action on. |
padding | UInt32 | Set the padding (in pixels) between UV islands. |
shareMap | Boolean | If True, the UVs of all given parts will be packed together into a single texture |
removeOverlaps | Boolean | Remove overlaps so different UVs will not share the same pixel |
resolution | MapDimensions | The dimensions of the generated UV texture map |
customResolution (Custom Resolution) | Int32 |