Filter on Position
Filter input GameObjects based on their position compared to a defined box volume. If the GameObject contains a Mesh, it will test the whole mesh againts the box volume, otherwise, it will only use the pivot point of the transform.Parameters
Parameter | Type | Description |
---|---|---|
position | Vector3 | |
boxToleranceSize | Single | |
requirement | BoundsCondition | |
filterMode | FilterMode | Filter In: Keep filtered GameObjects Filter Out: Remove filtered GameObjects |
includeSubhierachy | Boolean | Automatically pass all descendents of any GameObject that matches the filter |