Filter on Active State
Filter input GameObjects based on whether they are active.Parameters
| Parameter | Type | Description | 
|---|---|---|
| active | Boolean | |
| mode | Mode | Global: GameObject's active state in the Hierachy (gameObject.activeInHierachy) Local: GameObject's active state in the Inspector (gameObject.activeSelf) | 
| filterMode | FilterMode | Filter In: Keep filtered GameObjects Filter Out: Remove filtered GameObjects | 
| includeSubhierachy | Boolean | Automatically pass all descendents of any GameObject that matches the filter |