Create UVs
Create boxed projected UVs. As this function changes data at Mesh level, any modification to a Mesh will be visible for each GameObject using that Mesh, regardless of the input.
Parameters
| Parameter | Type | Description |
|---|---|---|
| channel | UVChannel | The UV channel to perform this action on. |
| useLocalBoundingBox | Boolean | |
| uvSize (UV size) | Single | In your Unity scale system (by default in meters). |
Additional Information
Warning
Asset Transformer Toolkit overrides any existing UV set.