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    Icon Create UVs

    Toolbox Rule Engine
    Create boxed projected UVs. As this function changes data at Mesh level, any modification to a Mesh will be visible for each GameObject using that Mesh, regardless of the input.

    Parameters

    Parameter Type Description
    channel UVChannel The UV channel to perform this action on.
    useLocalBoundingBox Boolean
    uvSize (UV size) Single In your Unity scale system (by default in meters).

    Additional Information

    Warning

    Asset Transformer Toolkit overrides any existing UV set.

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