Changelog
[3.2.1] - 2025-11-12
Changed
Importer
- Create Importer ScriptableObjects at the location of right-click and import Prefab next to it
Rule Engine / Toolbox
- Improved rules processing time (especially with large models)
- Add possibility to run each rule independently inside a RuleSet
Create Collider: prevent generating colliders on LODsFilter Duplicated GameObjects: improve performancesFilter Duplicated GameObjects: parameters simplificationBake Ambient Occlusion: improve ground incidence resultRandomize Transform: addspaceparameter
Misc
- UV Tool: improve stability and performances
- LOD Generator: change LOD strategy enum order
- Add "Points" value to Statistics panel when points in the scene
Fixed
Importer
- GLTF: crash at import
- GLTF: issues with invalid/missing textures
- Alias: avoid importing curves that are just a point
- DGN: transparent colors import
- USD: support visibility
- DWG: missing occurrences
- Missing skinned meshes at import
- Error when importing with
Nested Prefabsoption - Importing as Scene sometimes creating a scene without any hierarchy
- *.asm.x and *.prt.x extensions not listed in File Explorer
- Cropped point clouds after import
Rule Engine / Toolbox
Bake Ambient Occlusion: not working with Skinned Mesh RenderersBake Ambient Occlusion: fix high memory consumption when generating ground incidenceBake Ambient Occlusion: bent normal and ambient occlusion maps not saved when baked in Scene modeCreate Collider: remaining GameObjects when performing an Undo after the actionCreate Collider: not deleting all previously generated collidersCreate Collider: errors when generating on Point CloudsReplace By: instantiated GameObjects not keeping references to their Prefabs
Misc
- Licensing client issues with non ASCII characters in usernames
- LOD Generator: auto-threshold inconsistent results
- UV Tool: switch scenes corruption
- Statistics UI fields not expanding when having selection
[3.2.0] - 2025-09-26
Fixed
Importer
- STEP: fix failure to import PMI from .stp files
- FBX: fix .fbx import crashes on macOS
- FBX: fix .fbx animation import
- FBX: fix Shininess of Standard materials incorrectly imported
- DWG: fix incorrect scale problem at import
- DWG: fix failing import with CJK characters
- Revit: fix over-importing "Mass Floor" geometry
- Revit: fix potential infinite loop at import
- Creo: fix error importing components with flexibility
- USD: fix visibility interpretation mismatch
- USD: fix a crash while importing files with malformed UVs
- Fix metadata preservation when repairing instances at import
- Fix null textures import
- Fix
Import Nested Prefabswarnings
Rule Engine / Toolbox
- Fix numerical precision issue in GPU Baking
- Fix errors when performing actions on single
SkinnedMeshRendererwithout its bone - Fix missing materials when perfoming
Retopologize > Field Aligned - Fix UserParameters of type Array throwing exceptions
- Fix
Remove Holessingularizing meshes - Fix
Switch Materials+Fill with materials in scenenot working in Prefab Stage - Fix emissive maps baking
- Fix
Bake Materialsaction not working with meshes with Lines - Fix errors when deleting an opened ruleset while editor is closed
- Fix toolbox icons appearing twice in 6.2 and newer
LOD Generator
- Fix errors when generating LODs on Prefab selected in Project window
Added
Importer
- Added support for the specified versions of the following formats:
- Autodesk Inventor: 2026
- CATIA V5: V5_6R2025
- CATIA V5 [3DXML]: V5_6R2025
- CATIA V6 [3DXML]: V5_6R2025
- Creo: 12.4.0.0
- NX-Unigraphics: NX2506
- Wire: Added the import of Selection sets included in *.wire files (Alias) as a comma-separated list in a metadata field InSets, if applicable
- Add multi-files import from the same folder
Rule Engine / Toolbox
- Run Rule Engine in background threads
- Add ambient occlusion baking in vertex colors
- Add Bent Normal Map baking support
- Add preview and auto-completion in filtering and
SwitchMaterialsactions - Add a
Preserve Instanceparameter - New
Add Componentaction - New
Filter on Componentaction - New
Filter Duplicated GameObjectsaction - New
Remove UVsaction - New
Normalize UVsaction - New
Repack UVsaction - New
Scale UVs To Real World Sizeaction - New
Copy UVsaction - Improve billboards generation performances and support any type of materials
- Add gizmo helpers to billboard action
- Add custom widgets API for custom actions
- Add a
NativeProgressAPI for better progress reporting in custom actions
LOD Generator
- Add auto-threshold compute to LODGenerator
- Add parallax occlusion mapping in impostors
- Add
single frameoption for impostors - Improve impostors maps packing
Misc
- New UV Tool (Window > Rendering > UV Tool)
Changed
- Change the preferences for Alias import from an .exe file to a .dll file
- Update the sag value for the Maximum preset of the
Mesh Qualitysetting - Dilate baked maps
- Improve material conversion memory consumption
- Improve conversion performances
- Improve statistics panel performances
Documentation
- New CustomWidget documentation
- New gizmo drawing documentation
- New
NativeProgressdocumentation - Update
Bake AOdoc with latest improvements - Update "Edit Prefabs" documentation
[3.1.2] - 2025-06-25
Fixed
- Fix 'Vertex Colors' debug view not working
- Fix .rcs extension not listed in file explorer
- Fix point cloud shader errors with OpenGL Core API
- Fix UIToolkit/Overlay errors when using Toolbox
- Fix exceptions when importing a file with empty textures
- Fix 'NotImplementedException' when importing Point Cloud in 'Scene' mode
Changed
- Boost Toolbox conversion performances
- Rename product to "Asset Transformer Toolkit"
[3.1.1] - 2025-04-16
Fixed
- Fix exception at initialization because of connection failure with Unity Licensing Client
- Fix default point size in "Pixyz/Splats_limited" shader
- DGN: fix broken meshes when importing .dgn
[3.1.0] - 2025-03-18
Added
Importer
- SOLIDWORKS: support "Configurations" as Variants
- CATIA: import original assembly file as metadata
- Import models as Scenes for faster imports
- New "Pixyz/Splats_limited" shader for macOS, WebGL and other platforms not supporting geometry shaders
- "Pixyz/Splats_limited" shader automatically setup depending on Editor platform or build target
Rule Engine / Toolbox
- New
Bake Ambient Occlusionaction - New "up-sampling" parameter in
Retopologize - New "offset" parameter to BakeMaps with
Retopologize - New "explode by unconnected meshes" parameter in
ExplodeSubmeshesaction - New
AddEmptyChildaction - New
FilterOnActiveStateaction - Add possibility to override Custom Action color property in Rule Engine
- Add warning when action input contains LODs
- Add vertical dots menu to rules actions
- Add warnings, errors, enabled status to RuleSet Inspector
LOD Generator
- Tight meshes for impostors (instead of quads)
- Add occlusion vertex weights to decimation
Misc
- macOS support
- Baking is now done on GPU by default (faster)
- New "Baker" project settings
- New "Save textures as PNGs" project settings
- New
VertexColorshader - Import paths are now serialized as relative paths, easier to use for collaboration
- Add prefab selection to statistics panel
- Add scene selection to contextual input (statistics, rule engine...)
Changed
- Pixyz SDK 2025.1.0.2
- Hide "local" parameter in
MovePivot
Fixed
Importer
- DGN: global stabilization
- DGN: fix missing colors
- REVIT: fix faces orientation
- GLTF: fix crash when imported as PointCloud
- GLTF: fix wrong alphaMode and cutoff material values
- GLTF: fix point cloud color issues
- GLTF: remove "SCENEROOT" tag
- STEP: fix exceptions when importing .stp files with PMI
- PARASOLID: fix duplicated faces at import
- JT: fix missing coordinate system for JT v10
- DWG: fix missing PersistentID
- USDZ: fix crash when importing some .usdz files
- Fix CAD faces orientation modification
- Fix offseted instances after repairing instances
- Fix importer background task cancellation
- Remove e57, pts, ptx, rcp from ModelImporter (they remain in PointCloud importer)
- Fix Point Cloud importer also importing triangles
- Fix error when importing a point cloud and generating LODs
- Fix custom tolerances failing to be retrieved at import
- Fix nested prefabs import exception
Rule Engine / Toolbox
- Decrease RepairMesh tolerance in
ConformNormalsaction - Allow
Mergeaction to run on prefab roots - Fix tangent computation in
Mergeaction - Fix
MergeByRegionsexception - Fix
RunRulesaction displaying a wrong warning - Fix unnecessary mesh duplication in
CreateCollider - Fix
MergeFinalLevelremoving GameObjects with null materials - Fix
MovePivotwith empty target GameObject - Prevent Prefab Stage root GameObject modification in
CenterToOriginandSnapToGround - Fix
Mergeremoving renderers when running on top assemblies - Fix
FilterOnMaterialwith negative constraints - Fix crash with
RemoveOccludedand advanced parameter
LOD Generator
- Fix impostor views precision issues on some frames
- Fix blooming issues in URP
- Fix LODgenerator background tasks not responding
- Fix missing tangents in ProxyMesh source
- Fix frozen UI when running multiple LODGenerators at the same time
Misc
- Fix lines selection offset artifact in HDRP
- Fix connecting lines being visible through rule blocks when rules are disabled
- Fix toolbar error when switching screens
- Open Statistics panel by default
- Fix imposter shader compilation exception
- Fix errors when decimating skinned meshes
- Fix Rule dropdowns highlighting when clicked
- Fix AnimationConverter string invariant culture parsing
- Fix Statistics error when there is an unloaded scene
- Fix slight mismatch in color baking output (URP)
- Fix opacity baking in URP
- Fix HDRP baking being too dark on models not having UVs
- Fix heavy logs
Known issues
- .fbx importer crash on macOS
- "MergeByRegions" errors with instantiated prefabs in scenes
[3.0.6] - 2024-12-17
Fixed
Rule Engine
- Fix serialization exceptions when referencing external assets (e.g in SwitchMaterials)
[3.0.5] - 2024-10-28
Added
- PLY: add .ply to point cloud formats
- DGN: handle units detection
- E57: handle indexed data
- LODGenerator documentation
Changed
- Pixyz SDK 2024.2.2.2
- Rename "Import CAD" to "Import Model"
Fixed
Importer
- Fix material assignation when different materials on same mesh instances
- Fix "Processing Rule Engine..." progress bar displayed even when no actions set in RuleSet
- Fix asset double serialization exception when using some actions such as
SetMaterialin importer rule set - Fix various tessellation issues
- CreoView: fix missing formats (*.pvz) in import dialog
- Navisworks: fix coordinate system detection
- Revit: fix missing submeshes and geometries
- Revit: fix broken/missing faces
- DGN: fix crash when importing 3d curves
- DGN: fix precision issues
- DGN: fix color index check
- DGN: fix missing geometries
- DGN: fix wrong faces orientation
- GLTF: fix missing renderers
- STEP: fix PMI import crash
- JT: fix import crash
Toolbox / Rule Engine
- Fix UI events lost after running some actions preventing some parameters to appear correctly
- Fix impostors and material baking memory leaks/locks with HDRP and DX12
- Fix impostors top visual artifacts
- Fix impostors empty output with skinned mesh renderers
- Fix
Decimatedeleting and not re-generating tangents - Fix
FilterOnMetadatanot filtering out correctly with negative constraints - Fix
SwitchMaterialserror when filling materials with null mat - Fix
SwitchMaterialshelpers not getting materials from skinned mesh renderers - Fix
MergeFinalLevelaction not executed on empty leaf GameObjects - Fix
BakeMaterialsnot working with skinned meshes - Fix
BakeMaterialsexception with input GameObjects having lines - Fix
ConformNormalsnot fixing t-junctions
Misc
- Fix draw modes not functional just after install
- Fix compilation errors in 2023.1 and 2023.2
- Fix "Learn More" broken link to documentation
- Fix various icons and tooltips issues and improve overlay support for U6
- Fix UV checker draw mode displaying ch.0 UVs when no UVs on ch.1
- Fix Statistics not updated after re-importing a model with different parameters
- Fix black output GPU baking in LOD Generator
Known issues
- Package is tagged as "Not officially supported" in the Package Manager user interface but is actually supported
[3.0.3] - 2024-09-03
Added
- Pixyz SDK 2024.2.0.58
- Migration to new entitlement licensing system
- New import workflows
- Rule Engine UX revamp
- Toolbox UX revamp
- New LODGenerator tool
- Add Statistics panel
- New toolbox/rule engine actions:
- Remove Holes
- Bake Materials
- Run LODGenerators
- Conform Normals
- Snap to Ground
- Center to Origin
- Debug draw modes
- Run toolbox and importer on background threads
- Animation import
- PMI import
- Variants import