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    Changelog

    [3.2.1] - 2025-11-12

    Changed

    Importer

    • Create Importer ScriptableObjects at the location of right-click and import Prefab next to it

    Rule Engine / Toolbox

    • Improved rules processing time (especially with large models)
    • Add possibility to run each rule independently inside a RuleSet
    • Create Collider: prevent generating colliders on LODs
    • Filter Duplicated GameObjects: improve performances
    • Filter Duplicated GameObjects: parameters simplification
    • Bake Ambient Occlusion: improve ground incidence result
    • Randomize Transform: add space parameter

    Misc

    • UV Tool: improve stability and performances
    • LOD Generator: change LOD strategy enum order
    • Add "Points" value to Statistics panel when points in the scene

    Fixed

    Importer

    • GLTF: crash at import
    • GLTF: issues with invalid/missing textures
    • Alias: avoid importing curves that are just a point
    • DGN: transparent colors import
    • USD: support visibility
    • DWG: missing occurrences
    • Missing skinned meshes at import
    • Error when importing with Nested Prefabs option
    • Importing as Scene sometimes creating a scene without any hierarchy
    • *.asm.x and *.prt.x extensions not listed in File Explorer
    • Cropped point clouds after import

    Rule Engine / Toolbox

    • Bake Ambient Occlusion: not working with Skinned Mesh Renderers
    • Bake Ambient Occlusion: fix high memory consumption when generating ground incidence
    • Bake Ambient Occlusion: bent normal and ambient occlusion maps not saved when baked in Scene mode
    • Create Collider: remaining GameObjects when performing an Undo after the action
    • Create Collider: not deleting all previously generated colliders
    • Create Collider: errors when generating on Point Clouds
    • Replace By: instantiated GameObjects not keeping references to their Prefabs

    Misc

    • Licensing client issues with non ASCII characters in usernames
    • LOD Generator: auto-threshold inconsistent results
    • UV Tool: switch scenes corruption
    • Statistics UI fields not expanding when having selection

    [3.2.0] - 2025-09-26

    Fixed

    Importer

    • STEP: fix failure to import PMI from .stp files
    • FBX: fix .fbx import crashes on macOS
    • FBX: fix .fbx animation import
    • FBX: fix Shininess of Standard materials incorrectly imported
    • DWG: fix incorrect scale problem at import
    • DWG: fix failing import with CJK characters
    • Revit: fix over-importing "Mass Floor" geometry
    • Revit: fix potential infinite loop at import
    • Creo: fix error importing components with flexibility
    • USD: fix visibility interpretation mismatch
    • USD: fix a crash while importing files with malformed UVs
    • Fix metadata preservation when repairing instances at import
    • Fix null textures import
    • Fix Import Nested Prefabs warnings

    Rule Engine / Toolbox

    • Fix numerical precision issue in GPU Baking
    • Fix errors when performing actions on single SkinnedMeshRenderer without its bone
    • Fix missing materials when perfoming Retopologize > Field Aligned
    • Fix UserParameters of type Array throwing exceptions
    • Fix Remove Holes singularizing meshes
    • Fix Switch Materials + Fill with materials in scene not working in Prefab Stage
    • Fix emissive maps baking
    • Fix Bake Materials action not working with meshes with Lines
    • Fix errors when deleting an opened ruleset while editor is closed
    • Fix toolbox icons appearing twice in 6.2 and newer

    LOD Generator

    • Fix errors when generating LODs on Prefab selected in Project window

    Added

    Importer

    • Added support for the specified versions of the following formats:
      • Autodesk Inventor: 2026
      • CATIA V5: V5_6R2025
      • CATIA V5 [3DXML]: V5_6R2025
      • CATIA V6 [3DXML]: V5_6R2025
      • Creo: 12.4.0.0
      • NX-Unigraphics: NX2506
    • Wire: Added the import of Selection sets included in *.wire files (Alias) as a comma-separated list in a metadata field InSets, if applicable
    • Add multi-files import from the same folder

    Rule Engine / Toolbox

    • Run Rule Engine in background threads
    • Add ambient occlusion baking in vertex colors
    • Add Bent Normal Map baking support
    • Add preview and auto-completion in filtering and SwitchMaterials actions
    • Add a Preserve Instance parameter
    • New Add Component action
    • New Filter on Component action
    • New Filter Duplicated GameObjects action
    • New Remove UVs action
    • New Normalize UVs action
    • New Repack UVs action
    • New Scale UVs To Real World Size action
    • New Copy UVs action
    • Improve billboards generation performances and support any type of materials
    • Add gizmo helpers to billboard action
    • Add custom widgets API for custom actions
    • Add a NativeProgress API for better progress reporting in custom actions

    LOD Generator

    • Add auto-threshold compute to LODGenerator
    • Add parallax occlusion mapping in impostors
    • Add single frame option for impostors
    • Improve impostors maps packing

    Misc

    • New UV Tool (Window > Rendering > UV Tool)

    Changed

    • Change the preferences for Alias import from an .exe file to a .dll file
    • Update the sag value for the Maximum preset of the Mesh Quality setting
    • Dilate baked maps
    • Improve material conversion memory consumption
    • Improve conversion performances
    • Improve statistics panel performances

    Documentation

    • New CustomWidget documentation
    • New gizmo drawing documentation
    • New NativeProgress documentation
    • Update Bake AO doc with latest improvements
    • Update "Edit Prefabs" documentation

    [3.1.2] - 2025-06-25

    Fixed

    • Fix 'Vertex Colors' debug view not working
    • Fix .rcs extension not listed in file explorer
    • Fix point cloud shader errors with OpenGL Core API
    • Fix UIToolkit/Overlay errors when using Toolbox
    • Fix exceptions when importing a file with empty textures
    • Fix 'NotImplementedException' when importing Point Cloud in 'Scene' mode

    Changed

    • Boost Toolbox conversion performances
    • Rename product to "Asset Transformer Toolkit"

    [3.1.1] - 2025-04-16

    Fixed

    • Fix exception at initialization because of connection failure with Unity Licensing Client
    • Fix default point size in "Pixyz/Splats_limited" shader
    • DGN: fix broken meshes when importing .dgn

    [3.1.0] - 2025-03-18

    Added

    Importer

    • SOLIDWORKS: support "Configurations" as Variants
    • CATIA: import original assembly file as metadata
    • Import models as Scenes for faster imports
    • New "Pixyz/Splats_limited" shader for macOS, WebGL and other platforms not supporting geometry shaders
    • "Pixyz/Splats_limited" shader automatically setup depending on Editor platform or build target

    Rule Engine / Toolbox

    • New Bake Ambient Occlusion action
    • New "up-sampling" parameter in Retopologize
    • New "offset" parameter to BakeMaps with Retopologize
    • New "explode by unconnected meshes" parameter in ExplodeSubmeshes action
    • New AddEmptyChild action
    • New FilterOnActiveState action
    • Add possibility to override Custom Action color property in Rule Engine
    • Add warning when action input contains LODs
    • Add vertical dots menu to rules actions
    • Add warnings, errors, enabled status to RuleSet Inspector

    LOD Generator

    • Tight meshes for impostors (instead of quads)
    • Add occlusion vertex weights to decimation

    Misc

    • macOS support
    • Baking is now done on GPU by default (faster)
    • New "Baker" project settings
    • New "Save textures as PNGs" project settings
    • New VertexColor shader
    • Import paths are now serialized as relative paths, easier to use for collaboration
    • Add prefab selection to statistics panel
    • Add scene selection to contextual input (statistics, rule engine...)

    Changed

    • Pixyz SDK 2025.1.0.2
    • Hide "local" parameter in MovePivot

    Fixed

    Importer

    • DGN: global stabilization
    • DGN: fix missing colors
    • REVIT: fix faces orientation
    • GLTF: fix crash when imported as PointCloud
    • GLTF: fix wrong alphaMode and cutoff material values
    • GLTF: fix point cloud color issues
    • GLTF: remove "SCENEROOT" tag
    • STEP: fix exceptions when importing .stp files with PMI
    • PARASOLID: fix duplicated faces at import
    • JT: fix missing coordinate system for JT v10
    • DWG: fix missing PersistentID
    • USDZ: fix crash when importing some .usdz files
    • Fix CAD faces orientation modification
    • Fix offseted instances after repairing instances
    • Fix importer background task cancellation
    • Remove e57, pts, ptx, rcp from ModelImporter (they remain in PointCloud importer)
    • Fix Point Cloud importer also importing triangles
    • Fix error when importing a point cloud and generating LODs
    • Fix custom tolerances failing to be retrieved at import
    • Fix nested prefabs import exception

    Rule Engine / Toolbox

    • Decrease RepairMesh tolerance in ConformNormals action
    • Allow Merge action to run on prefab roots
    • Fix tangent computation in Merge action
    • Fix MergeByRegions exception
    • Fix RunRules action displaying a wrong warning
    • Fix unnecessary mesh duplication in CreateCollider
    • Fix MergeFinalLevel removing GameObjects with null materials
    • Fix MovePivot with empty target GameObject
    • Prevent Prefab Stage root GameObject modification in CenterToOrigin and SnapToGround
    • Fix Merge removing renderers when running on top assemblies
    • Fix FilterOnMaterial with negative constraints
    • Fix crash with RemoveOccluded and advanced parameter

    LOD Generator

    • Fix impostor views precision issues on some frames
    • Fix blooming issues in URP
    • Fix LODgenerator background tasks not responding
    • Fix missing tangents in ProxyMesh source
    • Fix frozen UI when running multiple LODGenerators at the same time

    Misc

    • Fix lines selection offset artifact in HDRP
    • Fix connecting lines being visible through rule blocks when rules are disabled
    • Fix toolbar error when switching screens
    • Open Statistics panel by default
    • Fix imposter shader compilation exception
    • Fix errors when decimating skinned meshes
    • Fix Rule dropdowns highlighting when clicked
    • Fix AnimationConverter string invariant culture parsing
    • Fix Statistics error when there is an unloaded scene
    • Fix slight mismatch in color baking output (URP)
    • Fix opacity baking in URP
    • Fix HDRP baking being too dark on models not having UVs
    • Fix heavy logs

    Known issues

    • .fbx importer crash on macOS
    • "MergeByRegions" errors with instantiated prefabs in scenes

    [3.0.6] - 2024-12-17

    Fixed

    Rule Engine

    • Fix serialization exceptions when referencing external assets (e.g in SwitchMaterials)

    [3.0.5] - 2024-10-28

    Added

    • PLY: add .ply to point cloud formats
    • DGN: handle units detection
    • E57: handle indexed data
    • LODGenerator documentation

    Changed

    • Pixyz SDK 2024.2.2.2
    • Rename "Import CAD" to "Import Model"

    Fixed

    Importer

    • Fix material assignation when different materials on same mesh instances
    • Fix "Processing Rule Engine..." progress bar displayed even when no actions set in RuleSet
    • Fix asset double serialization exception when using some actions such as SetMaterial in importer rule set
    • Fix various tessellation issues
    • CreoView: fix missing formats (*.pvz) in import dialog
    • Navisworks: fix coordinate system detection
    • Revit: fix missing submeshes and geometries
    • Revit: fix broken/missing faces
    • DGN: fix crash when importing 3d curves
    • DGN: fix precision issues
    • DGN: fix color index check
    • DGN: fix missing geometries
    • DGN: fix wrong faces orientation
    • GLTF: fix missing renderers
    • STEP: fix PMI import crash
    • JT: fix import crash

    Toolbox / Rule Engine

    • Fix UI events lost after running some actions preventing some parameters to appear correctly
    • Fix impostors and material baking memory leaks/locks with HDRP and DX12
    • Fix impostors top visual artifacts
    • Fix impostors empty output with skinned mesh renderers
    • Fix Decimate deleting and not re-generating tangents
    • Fix FilterOnMetadata not filtering out correctly with negative constraints
    • Fix SwitchMaterials error when filling materials with null mat
    • Fix SwitchMaterials helpers not getting materials from skinned mesh renderers
    • Fix MergeFinalLevel action not executed on empty leaf GameObjects
    • Fix BakeMaterials not working with skinned meshes
    • Fix BakeMaterials exception with input GameObjects having lines
    • Fix ConformNormals not fixing t-junctions

    Misc

    • Fix draw modes not functional just after install
    • Fix compilation errors in 2023.1 and 2023.2
    • Fix "Learn More" broken link to documentation
    • Fix various icons and tooltips issues and improve overlay support for U6
    • Fix UV checker draw mode displaying ch.0 UVs when no UVs on ch.1
    • Fix Statistics not updated after re-importing a model with different parameters
    • Fix black output GPU baking in LOD Generator

    Known issues

    • Package is tagged as "Not officially supported" in the Package Manager user interface but is actually supported

    [3.0.3] - 2024-09-03

    Added

    • Pixyz SDK 2024.2.0.58
    • Migration to new entitlement licensing system
    • New import workflows
    • Rule Engine UX revamp
    • Toolbox UX revamp
    • New LODGenerator tool
    • Add Statistics panel
    • New toolbox/rule engine actions:
      • Remove Holes
      • Bake Materials
      • Run LODGenerators
      • Conform Normals
      • Snap to Ground
      • Center to Origin
    • Debug draw modes
    • Run toolbox and importer on background threads
    • Animation import
    • PMI import
    • Variants import
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