Class LODGeneratorComponent
Editor only: add this component to generate LODs on a GameObject and its subhierarchy
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.PixyzPlugin4Unity.Components
Assembly: Unity.Pixyz.Plugin4Unity.LODs.Runtime.dll
Syntax
[RequireComponent(typeof(LODGroup))]
[DisallowMultipleComponent]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.industry.toolkit@3.2/manual/lod-generator.html")]
public class LODGeneratorComponent : MonoBehaviour
Properties
Name | Description |
---|---|
LODGenerator |
Methods
Name | Description |
---|---|
AddLODGroup() | |
Run(PiXYZAPI, bool) | |
UpdateRules(bool) | Updates |