Class ImportStamp
This component holds all information related to the Pixyz import.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.PixyzPlugin4Unity.Components
Assembly: Unity.Pixyz.Plugin4Unity.Runtime.dll
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.industry.toolkit@3.0/manual/import-models.html")]
public sealed class ImportStamp : MonoBehaviour
Fields
Name | Description |
---|---|
WasUserWarned | True if the user was warned that the file was out of sync. |
Properties
Name | Description |
---|---|
FullPath | The absolute path to the source file. This is different from the path when the path is relative to the Project directory. |
ImportDuration | The duration (in ticks) it took to import that file. |
ImportSettings | Reference to the ImporterScriptableObject used to import this GameObject |
ImportTime | The time (in ticks) when the file was imported. |
LastFileSize | The size of the file (in bytes) the last time it was imported / synchronized. |
LastWriteTime | The last write time (in ticks) of that file. |
Path | The path to the source file. |
Methods
Name | Description |
---|---|
MarkOutOfDate() | Mark this import as out of sync |
Stamp(string, long) | Updates the import information. |