docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SyncedProgress

    Progress class to report progress information to the thread that created the object (see IProgress interface).

    Inheritance
    object
    SyncedProgress
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity
    Assembly: Unity.Pixyz.Plugin4Unity.Utilities.Editor.dll
    Syntax
    public class SyncedProgress

    Methods

    Name Description
    Failed(string)

    Marks the progress as failed and clears any associated progress bars.

    Finish(string)

    Marks the progress as finished and clears any associated progress bars.

    FinishCancel(string)

    Completes the cancellation process and clears any associated progress bars.

    Report(float, string, bool)

    Reports progress information to the thread that created the object.

    StartCancel()

    Initiates the cancellation process for the progress.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)