Class ProxyMesh
Generate a proxy mesh (retopo) of LOD0 meshes following Marching Cubes reconstruction approach.
Implements
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.LODs
Assembly: Unity.Pixyz.Plugin4Unity.LODs.Editor.dll
Syntax
[Serializable]
public class ProxyMesh : LODRule, IEquatable<LODRule>
Constructors
| Name | Description |
|---|---|
| ProxyMesh() | Constructor |
Properties
| Name | Description |
|---|---|
| BakingResolution | Impostors' strategy baking resolution. |
| DecimationRatio | The maximum quality percentage of the LOD, compared to LOD 0. Output LOD can be much lower depending on VoxelDensity. |
| MaterialSyncWithPixyz | How to sync materials with Pixyz |
| OneToOne | Generates one LOD mesh per input mesh |
| RemoveOccludedTriangles | Whether to remove occluded triangles. |
| UsePixyz | Is using Pixyz SDK to generate LODs |
| VoxelDensity | Minimum feature size to preserve. |
Methods
| Name | Description |
|---|---|
| Equals(LODRule) | Returns true if settings are the same |
| Run(PiXYZAPI, OccurrenceList, OccurrenceList, uint, bool, float, int, bool) | Run Rule inside Pixyz |