Class RepackUVs
Create/Replace UV channels on the input
Inheritance
RepackUVs
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class RepackUVs : PixyzAction
Fields
Name | Description |
---|---|
channel | Which channel to pack |
customResolution | Custom resolution |
padding | Packing padding |
removeOverlaps | Remove overlaps to avoid multiple triangles UVs sharing the same pixel |
resolution | The resolution of the texture the UVs will be repacked to |
shareMap | If True, the UV of all given parts will be packed together into a single texture |
Properties
Name | Description |
---|---|
Id | The id of the Acton implementation. This id should be unique and is readonly. The id is the actual reference if the Action is serialized (in a set of RuleEngine Rules for example). |
MenuPathRuleEngine | The menu path for the RuleEngine. |
Priority | The order to use when placing this Action in a list. If the value is -1, the display name will be used instead; |
SyncMaterials | Returns how material are synced with pixyz |
Tooltip | Returns the tooltip. |
Methods
Name | Description |
---|---|
Run(OccurrenceList) | Runs in Pixyz context. To be overriden in the derived class. |