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    Class MeshActionParallel

    Base class for advanced parallelized mesh processing.

    Inheritance
    object
    ActionBase
    ActionInOut<IList<GameObject>, IList<GameObject>>
    MeshActionParallel
    NormalizeUVs
    Inherited Members
    ActionInOut<IList<GameObject>, IList<GameObject>>.InputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.OutputType
    ActionInOut<IList<GameObject>, IList<GameObject>>.PreProcess(ref IList<GameObject>)
    ActionInOut<IList<GameObject>, IList<GameObject>>.Run(IList<GameObject>)
    ActionInOut<IList<GameObject>, IList<GameObject>>.PostProcess(ref IList<GameObject>)
    ActionBase.CreateInstance(Type)
    ActionBase.CreateInstance<T>()
    ActionBase.OnActionExecuted
    ActionBase.Id
    ActionBase.Priority
    ActionBase.MenuPathRuleEngine
    ActionBase.MenuPathToolbox
    ActionBase.IsInRuleEngine
    ActionBase.IsInToolbox
    ActionBase.Tooltip
    ActionBase.Color
    ActionBase.Icon
    ActionBase.InputType
    ActionBase.OutputType
    ActionBase.Output
    ActionBase.HelpersMethods
    ActionBase.IsAsync
    ActionBase.IsModifier
    ActionBase.IsRunning
    ActionBase.GetErrors()
    ActionBase.GetWarnings()
    ActionBase.GetInfo()
    ActionBase.OnValueChanged()
    ActionBase.Initialize()
    ActionBase.Dispose()
    ActionBase.Validate(object)
    ActionBase.OnEnable()
    ActionBase.OnDisable()
    ActionBase.DisplayNameRuleEngine
    ActionBase.DisplayNameToolbox
    ActionBase.ActionNameToolbox
    ActionBase.ActionNameRuleEngine
    ActionBase.GroupNameToolbox
    ActionBase.GroupNameRuleEngine
    ActionBase.ExecuteProgress
    ActionBase.RunCompletionHandler(object)
    ActionBase.Invoke(object)
    ActionBase.ReportProgress(float, string)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public abstract class MeshActionParallel : ActionInOut<IList<GameObject>, IList<GameObject>>

    Methods

    Name Description
    Run(IList<GameObject>)

    Abstract execution method. When creating a new Action, this method implementation will hold all the processing code. Executed on a background thread if IsAsync is true.

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