Enum BakeAmbientOcclusion.StorageMethod
Define how baked data is stored.
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public enum BakeAmbientOcclusion.StorageMethod
Fields
Name | Description |
---|---|
Map | Store data into Texture2D |
VertexColor | Store Data in Vertex Color (Mesh.colors array) |