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    Enum BakeAmbientOcclusion.StorageMethod

    Define how baked data is stored.

    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public enum BakeAmbientOcclusion.StorageMethod

    Fields

    Name Description
    Map

    Store data into Texture2D

    VertexColor

    Store Data in Vertex Color (Mesh.colors array)

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