Changelog
[3.1.2] - 2025-06-25
Fixed
- Fix 'Vertex Colors' debug view not working
- Fix .rcs extension not listed in file explorer
- Fix point cloud shader errors with OpenGL Core API
- Fix UIToolkit/Overlay errors when using Toolbox
- Fix exceptions when importing a file with empty textures
- Fix 'NotImplementedException' when importing Point Cloud in 'Scene' mode
Changed
- Boost Toolbox conversion performances
- Rename product to "Asset Transformer Toolkit"
[3.1.1] - 2025-04-16
Fixed
- Fix exception at initialization because of connection failure with Unity Licensing Client
- Fix default point size in "Pixyz/Splats_limited" shader
- DGN: fix broken meshes when importing .dgn
[3.1.0] - 2025-03-18
Added
Importer
- SOLIDWORKS: support "Configurations" as Variants
- CATIA: import original assembly file as metadata
- Import models as Scenes for faster imports
- New "Pixyz/Splats_limited" shader for macOS, WebGL and other platforms not supporting geometry shaders
- "Pixyz/Splats_limited" shader automatically setup depending on Editor platform or build target
Rule Engine / Toolbox
- New
Bake Ambient Occlusion
action - New "up-sampling" parameter in
Retopologize
- New "offset" parameter to BakeMaps with
Retopologize
- New "explode by unconnected meshes" parameter in
ExplodeSubmeshes
action - New
AddEmptyChild
action - New
FilterOnActiveState
action - Add possibility to override Custom Action color property in Rule Engine
- Add warning when action input contains LODs
- Add vertical dots menu to rules actions
- Add warnings, errors, enabled status to RuleSet Inspector
LOD Generator
- Tight meshes for impostors (instead of quads)
- Add occlusion vertex weights to decimation
Misc
- macOS support
- Baking is now done on GPU by default (faster)
- New "Baker" project settings
- New "Save textures as PNGs" project settings
- New
VertexColor
shader - Import paths are now serialized as relative paths, easier to use for collaboration
- Add prefab selection to statistics panel
- Add scene selection to contextual input (statistics, rule engine...)
Changed
- Pixyz SDK 2025.1.0.2
- Hide "local" parameter in
MovePivot
Fixed
Importer
- DGN: global stabilization
- DGN: fix missing colors
- REVIT: fix faces orientation
- GLTF: fix crash when imported as PointCloud
- GLTF: fix wrong alphaMode and cutoff material values
- GLTF: fix point cloud color issues
- GLTF: remove "SCENEROOT" tag
- STEP: fix exceptions when importing .stp files with PMI
- PARASOLID: fix duplicated faces at import
- JT: fix missing coordinate system for JT v10
- DWG: fix missing PersistentID
- USDZ: fix crash when importing some .usdz files
- Fix CAD faces orientation modification
- Fix offseted instances after repairing instances
- Fix importer background task cancellation
- Remove e57, pts, ptx, rcp from ModelImporter (they remain in PointCloud importer)
- Fix Point Cloud importer also importing triangles
- Fix error when importing a point cloud and generating LODs
- Fix custom tolerances failing to be retrieved at import
- Fix nested prefabs import exception
Rule Engine / Toolbox
- Decrease RepairMesh tolerance in
ConformNormals
action - Allow
Merge
action to run on prefab roots - Fix tangent computation in
Merge
action - Fix
MergeByRegions
exception - Fix
RunRules
action displaying a wrong warning - Fix unnecessary mesh duplication in
CreateCollider
- Fix
MergeFinalLevel
removing GameObjects with null materials - Fix
MovePivot
with empty target GameObject - Prevent Prefab Stage root GameObject modification in
CenterToOrigin
andSnapToGround
- Fix
Merge
removing renderers when running on top assemblies - Fix
FilterOnMaterial
with negative constraints - Fix crash with
RemoveOccluded
and advanced parameter
LOD Generator
- Fix impostor views precision issues on some frames
- Fix blooming issues in URP
- Fix LODgenerator background tasks not responding
- Fix missing tangents in ProxyMesh source
- Fix frozen UI when running multiple LODGenerators at the same time
Misc
- Fix lines selection offset artifact in HDRP
- Fix connecting lines being visible through rule blocks when rules are disabled
- Fix toolbar error when switching screens
- Open Statistics panel by default
- Fix imposter shader compilation exception
- Fix errors when decimating skinned meshes
- Fix Rule dropdowns highlighting when clicked
- Fix AnimationConverter string invariant culture parsing
- Fix Statistics error when there is an unloaded scene
- Fix slight mismatch in color baking output (URP)
- Fix opacity baking in URP
- Fix HDRP baking being too dark on models not having UVs
- Fix heavy logs
Known issues
- .fbx importer crash on macOS
- "MergeByRegions" errors with instanciated prefabs in scenes
[3.0.6] - 2024-12-17
Fixed
Rule Engine
- Fix serialization exceptions when referencing external assets (e.g in SwitchMaterials)
[3.0.5] - 2024-10-28
Added
- PLY: add .ply to point cloud formats
- DGN: handle units detection
- E57: handle indexed data
- LODGenerator documentation
Changed
- Pixyz SDK 2024.2.2.2
- Rename "Import CAD" to "Import Model"
Fixed
Importer
- Fix material assignation when different materials on same mesh instances
- Fix "Processing Rule Engine..." progress bar displayed even when no actions set in RuleSet
- Fix asset double serialization exception when using some actions such as
SetMaterial
in importer rule set - Fix various tessellation issues
- CreoView: fix missing formats (*.pvz) in import dialog
- Navisworks: fix coordinate system detection
- Revit: fix missing submeshes and geometries
- Revit: fix broken/missing faces
- DGN: fix crash when importing 3d curves
- DGN: fix precision issues
- DGN: fix color index check
- DGN: fix missing geometries
- DGN: fix wrong faces orientation
- GLTF: fix missing renderers
- STEP: fix PMI import crash
- JT: fix import crash
Toolbox / Rule Engine
- Fix UI events lost after running some actions preventing some parameters to appear correctly
- Fix impostors and material baking memory leaks/locks with HDRP and DX12
- Fix impostors top visual artifacts
- Fix impostors empty output with skinned mesh renderers
- Fix
Decimate
deleting and not re-generating tangents - Fix
FilterOnMetadata
not filtering out correctly with negative constraints - Fix
SwitchMaterials
error when filling materials with null mat - Fix
SwitchMaterials
helpers not getting materials from skinned mesh renderers - Fix
MergeFinalLevel
action not executed on empty leaf GameObjects - Fix
BakeMaterials
not working with skinned meshes - Fix
BakeMaterials
exception with input GameObjects having lines - Fix
ConformNormals
not fixing t-junctions
Misc
- Fix draw modes not functional just after install
- Fix compilation errors in 2023.1 and 2023.2
- Fix "Learn More" broken link to documentation
- Fix various icons and tooltips issues and improve overlay support for U6
- Fix UV checker draw mode displaying ch.0 UVs when no UVs on ch.1
- Fix Statistics not updated after re-importing a model with different parameters
- Fix black output GPU baking in LOD Generator
Known issues
- Package is tagged as "Not officially supported" in the Package Manager user interface but is actually supported
[3.0.3] - 2024-09-03
Added
- Pixyz SDK 2024.2.0.58
- Migration to new entitlement licensing system
- New import workflows
- Rule Engine UX revamp
- Toolbox UX revamp
- New LODGenerator tool
- Add Statistics panel
- New toolbox/rule engine actions:
- Remove Holes
- Bake Materials
- Run LODGenerators
- Conform Normals
- Snap to Ground
- Center to Origin
- Debug draw modes
- Run toolbox and importer on background threads
- Animation import
- PMI import
- Variants import