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    Changelog

    [3.1.2] - 2025-06-25

    Fixed

    • Fix 'Vertex Colors' debug view not working
    • Fix .rcs extension not listed in file explorer
    • Fix point cloud shader errors with OpenGL Core API
    • Fix UIToolkit/Overlay errors when using Toolbox
    • Fix exceptions when importing a file with empty textures
    • Fix 'NotImplementedException' when importing Point Cloud in 'Scene' mode

    Changed

    • Boost Toolbox conversion performances
    • Rename product to "Asset Transformer Toolkit"

    [3.1.1] - 2025-04-16

    Fixed

    • Fix exception at initialization because of connection failure with Unity Licensing Client
    • Fix default point size in "Pixyz/Splats_limited" shader
    • DGN: fix broken meshes when importing .dgn

    [3.1.0] - 2025-03-18

    Added

    Importer

    • SOLIDWORKS: support "Configurations" as Variants
    • CATIA: import original assembly file as metadata
    • Import models as Scenes for faster imports
    • New "Pixyz/Splats_limited" shader for macOS, WebGL and other platforms not supporting geometry shaders
    • "Pixyz/Splats_limited" shader automatically setup depending on Editor platform or build target

    Rule Engine / Toolbox

    • New Bake Ambient Occlusion action
    • New "up-sampling" parameter in Retopologize
    • New "offset" parameter to BakeMaps with Retopologize
    • New "explode by unconnected meshes" parameter in ExplodeSubmeshes action
    • New AddEmptyChild action
    • New FilterOnActiveState action
    • Add possibility to override Custom Action color property in Rule Engine
    • Add warning when action input contains LODs
    • Add vertical dots menu to rules actions
    • Add warnings, errors, enabled status to RuleSet Inspector

    LOD Generator

    • Tight meshes for impostors (instead of quads)
    • Add occlusion vertex weights to decimation

    Misc

    • macOS support
    • Baking is now done on GPU by default (faster)
    • New "Baker" project settings
    • New "Save textures as PNGs" project settings
    • New VertexColor shader
    • Import paths are now serialized as relative paths, easier to use for collaboration
    • Add prefab selection to statistics panel
    • Add scene selection to contextual input (statistics, rule engine...)

    Changed

    • Pixyz SDK 2025.1.0.2
    • Hide "local" parameter in MovePivot

    Fixed

    Importer

    • DGN: global stabilization
    • DGN: fix missing colors
    • REVIT: fix faces orientation
    • GLTF: fix crash when imported as PointCloud
    • GLTF: fix wrong alphaMode and cutoff material values
    • GLTF: fix point cloud color issues
    • GLTF: remove "SCENEROOT" tag
    • STEP: fix exceptions when importing .stp files with PMI
    • PARASOLID: fix duplicated faces at import
    • JT: fix missing coordinate system for JT v10
    • DWG: fix missing PersistentID
    • USDZ: fix crash when importing some .usdz files
    • Fix CAD faces orientation modification
    • Fix offseted instances after repairing instances
    • Fix importer background task cancellation
    • Remove e57, pts, ptx, rcp from ModelImporter (they remain in PointCloud importer)
    • Fix Point Cloud importer also importing triangles
    • Fix error when importing a point cloud and generating LODs
    • Fix custom tolerances failing to be retrieved at import
    • Fix nested prefabs import exception

    Rule Engine / Toolbox

    • Decrease RepairMesh tolerance in ConformNormals action
    • Allow Merge action to run on prefab roots
    • Fix tangent computation in Merge action
    • Fix MergeByRegions exception
    • Fix RunRules action displaying a wrong warning
    • Fix unnecessary mesh duplication in CreateCollider
    • Fix MergeFinalLevel removing GameObjects with null materials
    • Fix MovePivot with empty target GameObject
    • Prevent Prefab Stage root GameObject modification in CenterToOrigin and SnapToGround
    • Fix Merge removing renderers when running on top assemblies
    • Fix FilterOnMaterial with negative constraints
    • Fix crash with RemoveOccluded and advanced parameter

    LOD Generator

    • Fix impostor views precision issues on some frames
    • Fix blooming issues in URP
    • Fix LODgenerator background tasks not responding
    • Fix missing tangents in ProxyMesh source
    • Fix frozen UI when running multiple LODGenerators at the same time

    Misc

    • Fix lines selection offset artifact in HDRP
    • Fix connecting lines being visible through rule blocks when rules are disabled
    • Fix toolbar error when switching screens
    • Open Statistics panel by default
    • Fix imposter shader compilation exception
    • Fix errors when decimating skinned meshes
    • Fix Rule dropdowns highlighting when clicked
    • Fix AnimationConverter string invariant culture parsing
    • Fix Statistics error when there is an unloaded scene
    • Fix slight mismatch in color baking output (URP)
    • Fix opacity baking in URP
    • Fix HDRP baking being too dark on models not having UVs
    • Fix heavy logs

    Known issues

    • .fbx importer crash on macOS
    • "MergeByRegions" errors with instanciated prefabs in scenes

    [3.0.6] - 2024-12-17

    Fixed

    Rule Engine

    • Fix serialization exceptions when referencing external assets (e.g in SwitchMaterials)

    [3.0.5] - 2024-10-28

    Added

    • PLY: add .ply to point cloud formats
    • DGN: handle units detection
    • E57: handle indexed data
    • LODGenerator documentation

    Changed

    • Pixyz SDK 2024.2.2.2
    • Rename "Import CAD" to "Import Model"

    Fixed

    Importer

    • Fix material assignation when different materials on same mesh instances
    • Fix "Processing Rule Engine..." progress bar displayed even when no actions set in RuleSet
    • Fix asset double serialization exception when using some actions such as SetMaterial in importer rule set
    • Fix various tessellation issues
    • CreoView: fix missing formats (*.pvz) in import dialog
    • Navisworks: fix coordinate system detection
    • Revit: fix missing submeshes and geometries
    • Revit: fix broken/missing faces
    • DGN: fix crash when importing 3d curves
    • DGN: fix precision issues
    • DGN: fix color index check
    • DGN: fix missing geometries
    • DGN: fix wrong faces orientation
    • GLTF: fix missing renderers
    • STEP: fix PMI import crash
    • JT: fix import crash

    Toolbox / Rule Engine

    • Fix UI events lost after running some actions preventing some parameters to appear correctly
    • Fix impostors and material baking memory leaks/locks with HDRP and DX12
    • Fix impostors top visual artifacts
    • Fix impostors empty output with skinned mesh renderers
    • Fix Decimate deleting and not re-generating tangents
    • Fix FilterOnMetadata not filtering out correctly with negative constraints
    • Fix SwitchMaterials error when filling materials with null mat
    • Fix SwitchMaterials helpers not getting materials from skinned mesh renderers
    • Fix MergeFinalLevel action not executed on empty leaf GameObjects
    • Fix BakeMaterials not working with skinned meshes
    • Fix BakeMaterials exception with input GameObjects having lines
    • Fix ConformNormals not fixing t-junctions

    Misc

    • Fix draw modes not functional just after install
    • Fix compilation errors in 2023.1 and 2023.2
    • Fix "Learn More" broken link to documentation
    • Fix various icons and tooltips issues and improve overlay support for U6
    • Fix UV checker draw mode displaying ch.0 UVs when no UVs on ch.1
    • Fix Statistics not updated after re-importing a model with different parameters
    • Fix black output GPU baking in LOD Generator

    Known issues

    • Package is tagged as "Not officially supported" in the Package Manager user interface but is actually supported

    [3.0.3] - 2024-09-03

    Added

    • Pixyz SDK 2024.2.0.58
    • Migration to new entitlement licensing system
    • New import workflows
    • Rule Engine UX revamp
    • Toolbox UX revamp
    • New LODGenerator tool
    • Add Statistics panel
    • New toolbox/rule engine actions:
      • Remove Holes
      • Bake Materials
      • Run LODGenerators
      • Conform Normals
      • Snap to Ground
      • Center to Origin
    • Debug draw modes
    • Run toolbox and importer on background threads
    • Animation import
    • PMI import
    • Variants import
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