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    Class PixyzProjectSettings

    Store all project settings related to the Plugin4Unity

    Inheritance
    object
    PixyzProjectSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity
    Assembly: Unity.Pixyz.Plugin4Unity.ProjectSettings.Editor.dll
    Syntax
    public class PixyzProjectSettings

    Properties

    Name Description
    AddImportStampComponent

    Defines if an "ImportStamp" component is added to the imported models

    CustomImportMaxSag

    Defines the tessellation max sag used during import

    CustomImportSagRatio

    Defines the tessellation sag ratio used during import

    CustomLineicTolerance

    Defines the decimation lineic tolerance used during import

    CustomNormalTolerance

    Defines the decimation lineic tolerance used during import

    CustomPointCloudDensity

    Defines the point cloud density used during import

    CustomSurfacicTolerance

    Defines the decimation surfacic tolerance used during import

    Instance

    Instance of PixyzProjectSettings

    OverridePrefabs

    When saving a prefab should a prefab with the same name be replaced or an incremental name be set to not override it

    PrefabFolder

    Defines where prefabs/scenes generated during import should be stored

    StoreAssetsInPrefabs

    Should prefas serilization include asset in the prefab

    VolatileSaveMode

    Use to choose if we want to always save volatile data when editing prefabs

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