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    Class Impostor

    Generate impostor from LOD0

    Inheritance
    object
    LODRule
    Impostor
    Implements
    IEquatable<LODRule>
    Inherited Members
    LODRule.OneToOne
    LODRule.MaterialSyncWithPixyz
    LODRule.RecomputeTangentsList
    LODRule.Foldout
    LODRule.Locked
    LODRule.kPadding
    LODRule.Run(PiXYZAPI, OccurrenceList, OccurrenceList, uint, bool, float, int, bool)
    LODRule.Default(int, int, GameObject)
    LODRule.Equals(object)
    LODRule.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.LODs
    Assembly: Unity.Pixyz.Plugin4Unity.LODs.Editor.dll
    Syntax
    [Serializable]
    public class Impostor : LODRule, IEquatable<LODRule>

    Properties

    Name Description
    FramesXY

    XY frames "resolution". n means n*n different angle shots of the object.

    Resolution

    Impostors' strategy baking resolution.

    Type

    Project impostor on a "sphere" or an "hemisphere". Choose HemiOctahedron if the model is not going to be seen from underneath: it will save space in the texture, resulting in a better quality.

    UsePixyz

    Is using Pixyz SDK to generate LODs

    Methods

    Name Description
    Equals(LODRule)

    Returns true if settings are the same

    Run(List<GameObject>)

    Run Rule in Unity

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