Class Decimation
Decimate (edge collapse) LOD0 meshes.
Implements
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.LODs
Assembly: Unity.Pixyz.Plugin4Unity.LODs.Editor.dll
Syntax
public class Decimation : LODRule, IEquatable<LODRule>
Properties
Name | Description |
---|---|
BakingResolution | The baking resolution. |
DecimationRatio | The quality percentage of the LOD, compared to LOD 0. |
MaterialSyncWithPixyz | How to sync materials with Pixyz |
Merge | Whether to bake materials into one material with PBR textures. |
OneToOne | Generates one LOD mesh per input mesh |
RemoveOccludedTriangles | Whether to remove occluded triangles. |
Methods
Name | Description |
---|---|
Default(int, int, GameObject) | Override this function to setup default parameters |
Equals(LODRule) | Returns true if settings are the same |
Run(PiXYZAPI, OccurrenceList, OccurrenceList, uint, bool, float, int, bool) | Run Rule inside Pixyz |