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    Class Decimation

    Decimate (edge collapse) LOD0 meshes.

    Inheritance
    object
    LODRule
    Decimation
    Implements
    IEquatable<LODRule>
    Inherited Members
    LODRule.UsePixyz
    LODRule.RecomputeTangentsList
    LODRule.Foldout
    LODRule.Locked
    LODRule.kPadding
    LODRule.Run(List<GameObject>)
    LODRule.Equals(object)
    LODRule.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.LODs
    Assembly: Unity.Pixyz.Plugin4Unity.LODs.Editor.dll
    Syntax
    public class Decimation : LODRule, IEquatable<LODRule>

    Properties

    Name Description
    BakingResolution

    The baking resolution.

    DecimationRatio

    The quality percentage of the LOD, compared to LOD 0.

    MaterialSyncWithPixyz

    How to sync materials with Pixyz

    Merge

    Whether to bake materials into one material with PBR textures.

    OneToOne

    Generates one LOD mesh per input mesh

    RemoveOccludedTriangles

    Whether to remove occluded triangles.

    Methods

    Name Description
    Default(int, int, GameObject)

    Override this function to setup default parameters

    Equals(LODRule)

    Returns true if settings are the same

    Run(PiXYZAPI, OccurrenceList, OccurrenceList, uint, bool, float, int, bool)

    Run Rule inside Pixyz

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