Field considerTransparencyOpaque
If true, transparent materials will be considered as opaque, meaning that geometries behind transparent materials will be removed.
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter(null, null, "If true, transparent materials will be considered as opaque, meaning that geometries behind transparent materials will be removed.", null, false, false)]
public bool considerTransparencyOpaque
Returns
Type | Description |
---|---|
bool |