docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method PreProcess

    PreProcess(ref IList<GameObject>)

    Use to validate/modify the input before the 'Run' method is executed. Always executed on the main thread.

    Declaration
    public override bool PreProcess(ref IList<GameObject> input)
    Parameters
    Type Name Description
    IList<GameObject> input

    Input object

    Returns
    Type Description
    bool

    If valid or not.

    Overrides
    PixyzAction.PreProcess(ref IList<GameObject>)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)