docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field worldSpace

    Whether to use the world space as a reference. Specify the pivot point position on the X, Y, and Z axes in world space. If you select this option and the "Relative to Current" option, Asset Transformer moves the pivot point from the current position with alignment to the world axes.

    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter("IsPivotCustom", null, "Whether to use the world space as a reference.\nSpecify the pivot point position on the X, Y, and Z axes in world space.\nIf you select this option and the \"Relative to Current\" option, Asset Transformer moves the pivot point from the current position with alignment to the world axes.", null, false, false)]
    public bool worldSpace
    Returns
    Type Description
    bool
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)