Field worldSpace
Whether to use the world space as a reference. Specify the pivot point position on the X, Y, and Z axes in world space. If you select this option and the "Relative to Current" option, Asset Transformer moves the pivot point from the current position with alignment to the world axes.
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("IsPivotCustom", null, "Whether to use the world space as a reference.\nSpecify the pivot point position on the X, Y, and Z axes in world space.\nIf you select this option and the \"Relative to Current\" option, Asset Transformer moves the pivot point from the current position with alignment to the world axes.", null, false, false)]
public bool worldSpace
Returns
Type | Description |
---|---|
bool |