Field targetGameObject
Define object pivot that will be used as a reference in case of setting the pivot from an other object
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("MovingToOtherGameObject", null, null, null, false, false)]
public GameObject targetGameObject
Returns
Type | Description |
---|---|
GameObject |