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    Enum Merge.MergeMode

    Describe all possible ways to merge the input

    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public enum Merge.MergeMode

    Fields

    Name Description
    MergeAll

    When merging all the result will be a single object, with a single mesh and a submesh for each unique material found

    MergeByMaterials

    When merging by material all submesh attached to the same material will be merge into a single object/mesh/submesh

    MergeByNames

    Merge all object with the same name

    MergeByRegions

    Divide the world space into equivalent size and regoup submeshes that fall into the same region together

    MergeFinalLevel

    When merging final level only final leaves are kept. A final leave is a renderer without any rendering children

    MergeHierarchyLevel

    Merge all object starting at a certain depth from the root

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