Enum Merge.MergeMode
Describe all possible ways to merge the input
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public enum Merge.MergeMode
Fields
Name | Description |
---|---|
MergeAll | When merging all the result will be a single object, with a single mesh and a submesh for each unique material found |
MergeByMaterials | When merging by material all submesh attached to the same material will be merge into a single object/mesh/submesh |
MergeByNames | Merge all object with the same name |
MergeByRegions | Divide the world space into equivalent size and regoup submeshes that fall into the same region together |
MergeFinalLevel | When merging final level only final leaves are kept. A final leave is a renderer without any rendering children |
MergeHierarchyLevel | Merge all object starting at a certain depth from the root |