docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method Run

    Run(IList<GameObject>)

    Abstract execution method. When creating a new Action, this method implementation will hold all the processing code. Executed on a background thread if IsAsync is true.

    Declaration
    public override IList<GameObject> Run(IList<GameObject> input)
    Parameters
    Type Name Description
    IList<GameObject> input

    Input data, of the given InputType

    Returns
    Type Description
    IList<GameObject>

    Output data, of the given OutputType

    Overrides
    ActionInOut<IList<GameObject>, IList<GameObject>>.Run(IList<GameObject>)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)