Class FlipNormals
Flip normals of all meshes present in the input
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class FlipNormals : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
Name | Description |
---|---|
includeTriangleNormals | Defines if the winding of triangles should also be flipped |
Properties
Name | Description |
---|---|
Icon | Icon to be displayed in Toolbox and Rule Engine. If null, no icon will be displayed. To support light and dark themes: specify light theme path. Dark theme file name should be the same with a "d_" prefix. To support selected and unselected states: selected files names should be the same as main files but with a "s_" prefix. |
Id | The id of the Acton implementation. This id should be unique and is readonly. The id is the actual reference if the Action is serialized (in a set of RuleEngine Rules for example). |
MenuPathRuleEngine | The menu path for the RuleEngine. |
MenuPathToolbox | The menu path for the Toolbox. |
Priority | The order to use when placing this Action in a list. If the value is -1, the display name will be used instead; |
Tooltip | Returns the tooltip. |
Methods
Name | Description |
---|---|
GetWarnings() | Virtual method for Warning checks before execution. |
Run(IList<GameObject>) | Abstract execution method. When creating a new Action, this method implementation will hold all the processing code. Executed on a background thread if IsAsync is true. |
Validate(object) | Called to validated/check the new input (new selection in the editor with toolbox action, or before running action in ruleset) |