Class Delete
Delete all gameobjects present in the input
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class Delete : ActionIn<IList<GameObject>>
Fields
| Name | Description |
|---|---|
| alsoDeleteChildren | Specify if the Action should also delete children of each element in the input |
Properties
| Name | Description |
|---|---|
| Id | The id of the Acton implementation. This id should be unique and is readonly. The id is the actual reference if the Action is serialized (in a set of RuleEngine Rules for example). |
| MenuPathRuleEngine | The menu path for the RuleEngine. |
| MenuPathToolbox | The menu path for the Toolbox. |
| Priority | The order to use when placing this Action in a list. If the value is -1, the display name will be used instead; |
| Tooltip | Returns the tooltip. |
Methods
| Name | Description |
|---|---|
| GetErrors() | Virtual method for Error checks before execution. |
| Run(IList<GameObject>) | Abstract execution method. When creating a new Action, this method implementation will hold all the processing code. |
| Validate(object) | Called to validated/check the new input (new selection in the editor with toolbox action, or before running action in ruleset) |