Field protectTopology
Defines if some arround need to be preserved quality wise
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter(null, null, "If you don't select this option, the mesh topology may change and some edges may become non-manifold. If you select this option, decimation may take longer or may not reach the expected target.", null, false, false)]
public bool protectTopology
Returns
Type | Description |
---|---|
bool |