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    Field protectTopology

    Defines if some arround need to be preserved quality wise

    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter(null, null, "If you don't select this option, the mesh topology may change and some edges may become non-manifold. If you select this option, decimation may take longer or may not reach the expected target.", null, false, false)]
    public bool protectTopology
    Returns
    Type Description
    bool
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