Field normalTolerance
Defines Maximum angle between original normals and those interpolated on the simplified surface
Namespace: UnityEditor.PixyzPlugin4Unity.Actions
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter(null, null, "Defines the maximum angle between the normal of each vertex and the interpolated normal of the decimated surface.\nUse this parameter to preserve the quality of the reaction of light on mesh surfaces.\nUse this parameter in combination with the surface tolerance to maintain polygons where the surface curvature is important and to preserve visual quality.", null, false, false)]
public double normalTolerance
Returns
Type | Description |
---|---|
double |