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    Field normalTolerance

    Defines Maximum angle between original normals and those interpolated on the simplified surface

    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter(null, null, "Defines the maximum angle between the normal of each vertex and the interpolated normal of the decimated surface.\nUse this parameter to preserve the quality of the reaction of light on mesh surfaces.\nUse this parameter in combination with the surface tolerance to maintain polygons where the surface curvature is important and to preserve visual quality.", null, false, false)]
    public double normalTolerance
    Returns
    Type Description
    double
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