docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum CreateCollider.ProxyStrategy

    Describe what process should be used to generated the mesh used in the collider

    Namespace: UnityEditor.PixyzPlugin4Unity.Actions
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public enum CreateCollider.ProxyStrategy

    Fields

    Name Description
    AxisAlignedBoundingBox

    It will generate a boxCollider of the AABB spec for each element of the input

    ConvexDecomposition

    Based on the input it will generate multiple simple mesh physic engine friendly for each elements of the input

    OriginalMesh

    It will use the mesh from the MeshFilter as a collider

    Retopology

    Based on the input it will generate one mesh from retopology

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)